Fans of games, myself included, like to speculate about the naming process behind some of their favourite characters. During our recent chat with Borderlands: The Pre-Sequel‘s developers (read that here), series franchise director Matt Armstrong explained that he really enjoyed…
By Andy Corrigan on September 24, 2012 at 2:02 pm
So, if this week has proven anything to anyone, it’s that a lot of people love Borderlands. What’s not to love? It’s a smart, addictive game with a personality that is entirely its own. It’s a game that proves that risky new IP can go on to major success, given the chance. Gearbox’s RPG/FPS fully deserves all the love it gets.
I love Borderlands too, but I’m fairly certain that I love it in an entirely different way to the rest of you.
I wrote not too long ago about how games helped me to combat depression, offering an example on how my favourite hobby had a positive effect on my life. What I didn’t talk about is how Borderlands in particular had a bigger, more significant impact; it managed to keep my relationship together over six months that I had to spend away from my partner. Let me start from the top.
By Toby McCasker on September 19, 2012 at 12:19 pm
Very little is said of games that change their stripes mid-development. Oh sure, they receive tweaks all over the place all the time, but complete overhauls? Shooters, as it turns out, are some of the most tampered with productions in video game entertainment today. Let’s look at some of the biggest stripe-changers — the games that almost got made.
By Jamie Dalzell on April 16, 2012 at 11:42 am
We all like to reminisce about going to back to the old classics, but it can be hard – old games are ugly, and sometimes don’t even work at all! But with so many sequels coming out this year, Jamie Dalzell has cracked open the vault to show you how to get the most out of Diablo 2, the original Borderlands, and our own GOTY 2011, Mass Effect 2.