By Daniel Wilks on August 26, 2013 at 4:06 pm
I recently had a chance to sit down with Anthony Burch, writer of Borderlands 2 and the less manic half of brilliant web series, Hey Ash, Whatcha Playin’? and chat about what it takes to write comedy in games. Whilst my interview was by no means as entertaining as Tim’s impromptu D&D game, it did bring to light some of the problems with writing comedy for games in general and RPGs in particular.
Gearbox’s Paul Hellquist has explained that while improved next-gen console hardware may allow them to increase the amount of co-op players beyond four, they’re wary about damaging the overall Borderlands experience. Speaking to Ausgamers at this year’s PAX Australia, Hellquist…
By Tim Colwill on August 9, 2013 at 12:42 pm
At this year’s PAX Australia, I had the chance to sit down with Borderlands 2′s Anthony Burch and Paul Hellquist. They were expecting an interview, but instead I pulled out two character sheets and a bunch of dice and told them to start rolling. Here’s what happened.
Warning: the following interview is very long and contains strong language (mostly from Anthony).
By Tim Colwill on July 3, 2013 at 5:46 pm
Gather round, gather round — we’ve been going through all the entries to our Borderlands 2 Ultimate Loot Chest competition. Thanks to a ruthless judging process of dramatically reading each entry aloud and then measuring the resulting giggles on a high-quality audiometer, we’re now able to present to you the four winners, two of whom will be walking away with an Ultimate Loot Chest, and two of whom will walk away instead with a Deluxe Vault Hunter Edition.
Remember, these editions are completely sold out in stores — so you can’t get them anywhere else! And with Tiny Tina’s Assault on Dragon Keep wrapping up the festivities (read our review here) now is a perfect time to experience it all.
And now — the winners.
By Jamie Dalzell on July 1, 2013 at 12:35 pm
“Once upon a time, the Vault Hunters played a game.”
And so Marcus kicks off Borderlands 2’s closing act with more than a lingering sense of deja vu, in the same way he opened the first some four years earlier: against a backdrop of ink-over-parchment that would become Pandora’s defining style. In truth, deja vu may well have been Borderland’s greatest enemy. How many hours could a Vault Hunter last on loot and loot alone? But with its chameleon-like ability to re-shape, re-skin and re-write, Pandora has become a world of characters and tilesets rich enough for any Dungeons & Dragons DM.
To celebrate this week’s launch of the fourth and final piece of Borderlands 2 DLC (for now, at least), games.on.net have managed to get our hands on two very special Borderlands 2 Ultimate Loot Chest editions. These have been sold out since May last year, so you can’t get them anywhere else — but we’re going to give two of them away to you for nothing.
By Tim Colwill on June 5, 2013 at 6:22 pm
When we learned that the final piece of Borderlands 2 DLC saw players jumping into a D&D game narrated by Tiny Tina, we knew that we had to sit down and speak to the man behind it all — Anthony Burch. Inside you’ll find Anthony’s thoughts on running a game inside a game, how Tiny Tina was inspired, and why it could have been so easy to write a terrible D&D parody.
By Tim Colwill on June 4, 2013 at 5:06 pm
When we learned that the final piece of Borderlands 2 DLC saw players jumping into a D&D game narrated by Tiny Tina, we knew that we had to sit down and speak to the man behind it all — Anthony Burch. Inside, you’ll find part one of our conversation where we discuss all things roleplaying, why Anthony thinks The Big Bang Theory is harmful to nerds, and using nerd sterotypes to cut through poor storytelling.