By Patrick Stafford on March 19, 2014 at 7:24 am
Irrational Games may have all but shut down, but its developers are very much out in force at this year’s GDC in San Francisco – and have revealed some key secrets and failures about the development of BioShock Infinite.
Specifically, lead programmer John Abercrombie gave a talk today showcasing the creation of Elizabeth, and her complicated and well-received artificial intelligence – something the team struggled with immensely.
By PinothyJ on January 28, 2014 at 6:42 pm
BioShock Infinite has just been crowned Game of the Year (both by games.on.net staff and by readers), and I cannot say I agree with the decision. A GotY should be awarded to only the best of the best, not a game with as many gaping holes in gameplay, story and design as BioShock Infinite has. I originally played through this title on Hard so some of my criticism may be screwed differently than someone who played on the lower settings. Without further ado, let us jump right in!
By Toby McCasker on December 11, 2013 at 3:09 pm
It’s December and everyone’s doing lists, lists, lists of things they totals liked very much a lot this year. Yes it is that time. It’s a horrible time, and ruins Christmas for me every year. “This game was awesome.” “No this game was more awesome.” “I challenge you to a virginal neckbeard fight because our opinions differ!” “OK but be careful with my thin aristocratic wrists.” And so on and so forth.
By and quite large, I think all these dumb lists miss the point. In their rushes to personally quantify fun, mayhap they bogart the ties that bind us all in mutual admiration: The moments.