By Toby McCasker on June 25, 2014 at 4:09 pm
Battlefield 4 is not very good. Never in my gaming life have I had to endure a game like this, much less one that’s part of a franchise I’ve more or less loved unconditionally since discovering it. If I didn’t have that history, I would’ve bailed the first time it hung eternally pre-game, or crashed my entire setup mid-game, or after it crashed post-game and forgot that time I nailed a headshot from halfway across Rogue Transmission.
Yes, even with the thick rubber band I was wearing that day, I still managed to do something OK, and some proof I wasn’t wasting my life on an EA afterthought would’ve been cool.
By Patrick Stafford on March 25, 2014 at 3:14 pm
It took six years for DICE to release Battlefield 3 after the previous iteration, so a gap of just two years before the release of Battlefield 4 caused some skepticism – but the company has sworn at GDC it made big leaps during that time.
During a talk on Friday morning, the last day of the conference, DICE lead artist Linnea Harrison said the company wanted to add a heightened sense of realism to the series in order to differentiate itself among the flooded FPS market.