By Patrick Stafford on March 25, 2014 at 3:14 pm
It took six years for DICE to release Battlefield 3 after the previous iteration, so a gap of just two years before the release of Battlefield 4 caused some skepticism – but the company has sworn at GDC it made big leaps during that time.
During a talk on Friday morning, the last day of the conference, DICE lead artist Linnea Harrison said the company wanted to add a heightened sense of realism to the series in order to differentiate itself among the flooded FPS market.
By Toby McCasker on March 18, 2013 at 1:31 pm
Say what you like about EA’s emergent monetisation of the Battlefield series (actually please don’t, I hate it when you fight), it’s hard to direct the same vitriol at DICE. They have been supporting this bad-boy like demons with some excellent DLC, and although that goes some way to justifying EA’s whole Premium deal, so far it’s been mostly worth it.
Back to Karkand was good for retro thrillage, personal fave Close Quarters ruffled a few feathers with its CoDdy methodology (but look at all the things that explode), Armored Kill made the rivetheads that much happier, and Aftermath’s environments went full retard. Sounds like there are no more bases left to cover, but End Game finalises the quintet of extra bits with something mostly alien to Battlefield’s considered advance: speed.