Although everybody’s been enjoying a good bit of Armored Kill action on the games.on.net servers, there’s been more than a few cries for the gunship to be nerfed beyond recognition. DICE have heard your pleas, and released a server update yesterday that should take care of the issue.
Following the patch, gunships will now take even longer to move forward to a new base in Rush mode, upping the delay to 30 seconds from 15. Similarly, the delay between gunship re-spawns has been increased from 90 to 120 seconds in Rush mode, and the initial delay before a gunship spawns into a map has been vastly increased from 15 seconds to a full minute.
The patch also reduced the amount of damage the gunship takes from jet cannons, as well as stationary and mobile AA cannons, and fixes a number of bugs relating to squad leaders, the MK1A3′s flechette rounds, and Squad Rush bugs on Sharqi Peninsula. Click here for DICE’s explanation of why they’ve made the changes.