Activision and Infinity Ward have used the Xbox One reveal event to pull the cover off the new Call of Duty game, Ghosts. It’ll launch as an Xbox One exclusive, which means a delayed PC launch — and this is unfortunate, because one of the biggest selling points of this one is a completely overhauled graphics engine.
One of the biggest features of the new engine is the use of Fast Subdivision, a technique used by places like Pixar to quickly increase the amount of vertices on a model surface in real time. This is supposedly scalable to older console architecture as well, meaning that even the PS3 and Xbox 360 versions of the game should look pretty reasonable.
Ghosts is set in a world damaged by meteor strikes, with the United States (and the world) as we know it apparently considerably changed. Syriana and Traffic writer Stephen Gaghan is behind the script, which should hopefully bode well for a more self-aware and less hoo-rah US-centric storyline. Also, there’s a dog!











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