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Alien Rage

Alien Rage, the game formerly known as Alien Fear, sure seems to have gotten over its fear of aliens. In fact, as this gameplay video below shows, there seems to be no hesitation in shooting them all to death.

The game is of course meant to be quite arcadey so any emotion is probably not called for — instead, Alien Rage delivers on explosions, point-scoring, dead aliens, and of course endless gunmetal-grey sci-fi interiors.

If this is the sort of thing you like, then you’ll probably enjoy the trailer below. Take a look.

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Darksiders 2

Nordic Games, which acquired the rights to Darksiders from THQ alongside other title like Red Faction and Titan Quest are keen to add a third chapter to the series — hopefully including the original team.

“Darksiders is really big,” said Nordic’s Reinhard Pollice. “We know we need a partner for that. An established development team that can pull out such a big action adventure. We obviously talked to former team members and, if they are free, we want to somehow involve them. If they are allowed to because, you know, some of them found other jobs or are with Crytek now.”

Pollice explained that fans should not expext a Darksiders 3 “before two years from now” if it happens.

Nordic is also talking to various European developers about getting another Titan Quest game off the ground, which would be excellent news.

Source: Joystiq

Xbox One

We run this sort of story basically every year that there’s a new console revealed, but it’s always good so here you go: Xbox One’s E3 demonstration games were reportedly just running on reasonably high-end Windows 7 PCs, with NVIDIA GTX cards.

Why they didn’t use Windows 8 PCs instead is a mystery, but shots taken by users on the floor clearly show Corsair PC cases inside the Xbox One cupboards, with Xbox One controllers attached.

The Xbox One’s GPU is a modified AMD card, reportedly in the power range of a Radeon 7790.

Reportedly, PS4 game demos were running on actual PS4 dev kits, as confirmed by multiple developers including outspoken indie Jonathan Blow.

Source: CinemaBlend (Thanks, Stefan)

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Star Wars Battlefront

DICE have clarified that their new LA studio is not actually handling the development of Star Wars: Battlefront, despite speculation to the contrary.

“We will support a lot of what’s made in Stockholm from LA,” explained EA’s Patrick Söderlund.

“Imagine stuff like potential expansion packs and premium services being managed and handled out of LA. But the main game, Battlefront, is being built in Sweden. And so is Mirror’s Edge. And so is Battlefield 4.”

“It’s a way for us to expand the DICE universe, to be able to do more. They are helping. Who knows where this will take them long term? Right now they’re focused on helping.”

“In Sweden we are floors eight, nine and ten,” he concluded. “They are the eleventh floor, just in LA.”

Source: Eurogamer

World of Darkness

World of Darkness fan site World of Darkness News reports that “a source close to the WoD project” claims the game underwent a big reset in 2010.

According to the report “the information given at The Grand Masquerade (TGM) in 2010 is no longer on the table unless it was re-verified past 2010″.

“The source told us focus and direction has shifted quite a bit since the panel in 2010, and that many aspects are either changed or off the table completely. Thus the info released in that panel should no longer be considered valid unless those same aspects were re-announced, re-verified at interviews, panels post TGM 2010.”

The only specific example that the source could provide was specific support for LGBT groups, which seems like an odd thing to remove.

Source: World of Darkness News via Blue’s News

Orks

Behaviour Interactive’s Miguel Caron has explained some of the ways that the developers will control the Tyranids, the enemy AI faction, in the upcoming Warhammer 40,000 MMO Eternal Crusade.

Miguel explained that the game would run campaigns lasting anywhere from two weeks to three months, with the intention of a single faction being declared a clear winner at the end.

“One of the things I hate in massive warfare games is that there is no winner; they never finish. So what we’re aiming for is campaigns that run from two weeks to three months,” he said to Ten Ton Hammer. “The reason why I’m saying from two weeks to three months is because I don’t know who’s going to win, and how fast they’re going to win.”

“If I see a huge population of Space Marines playing in the US for a new campaign and they outnumber everyone else to the point they’re about to wipe out the entire planet within days, suddenly the Tyranid would be a lot more interested in them.”

“We’re not going to try and counter that kind of imbalance too much, but enough to help campaigns last for those two weeks.”

There’s a lot of good information in the full interview — if you’re interested in the game at all, I recommend a read.

Shadow Warrior

Footage coming out of E3 (courtesy of Revision 3) shows that the rebooted Shadow Warrior game is staying quite true to the source material, up to and including showering the screen every time with blood as you chop people’s heads off.

In the gameplay footage, Lo Wang boasts some double-tap dashing moves, and apparently also has the ability to shoot some sort of energy from his sword.

According to Revision 3, the developers are hoping to have boss battles “on the scale of Shadow of the Colossus, which if true would be pretty sweet.

Check out the video below.

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SimCity

EA and Maxis have released the changelog for the upcoming SimCity 5.0 patch. Although you might be forgiven for thinking that SimCity is actually making major additions with each patch to justify its increment to what is now 5.0, these are in fact minor changes and bug fixes.

In this new patch, which has no release date yet announced, there are a number of new additions to regional missions and regional achievements, as well as a huge bugfix which now allows your cash gifts to other mayors to be gifted electronically rather than the mayor piling $500,000 in cash into his car and then driving to the other city because oh god who thought that was even a good idea in the first place.

Multiplayer and multi-city play has been one of the buggiest areas of a very buggy game, so it’s great to see Maxis finally cracking down on these areas. Hopefully by the time they get to SimCity 12.0 the bugs will be gone completely.

Check out the changelist below.

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thief

Below, courtesy of Spike TV, we have some footage of Thief (the artist formerly known as Thief 4) being played live on-screen for a TV demo.

The footage shows Garrett infiltrating a mansion in order to steal a gem, and includes shots of the water arrows, headshots, focus takedowns, and melee combat once Garrett is discovered.

It seems like the new Thief is pulling a few pages out of the Dishonored book — which is by no means a bad thing in my opinon. Take a look below.

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Saints Row 3

The Saints Row series has had a thriving unofficial mod community for some time now, but all that is reportedly set to change with Volition offering to release a full documentation, tool and file format package to the community.

According to IdolNinja.com, Volition’s studio director of programming Jeff Thompson will be “putting together a package for us containing documentation, file formats, tools, and more on the Saints Row: The Third engine”. Thompson reportedly also confirmed that the same information for Saints Row 3 will be made available.

According to Thompson, this will act as “test run” for modding support in Saints Row 4 which launches later this year.

“The modding community will finally be able to create and offer new clothing, new vehicles, new guns, new npcs, new missions, and even new world geometry which will greatly extend the life of the series and enhance the Saints Row games in ways we never even dared to dream of,” writes IdolNinja happily.

Source: IdolNinja via Blue’s News

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