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Borderlands: The Pre-Sequel

When you’ve been overseas for a fairly long time, you start to yearn for something more familiar. Not cane sugar Coke, Tim Tams or any of that rubbish, but the basic elements of social interaction that genuinely make you feel comfortable. Deep inside the Alps about 10 years ago, homesick and lonely, the Byron Bay-born bartender at my hostel became my best friend for three hours.

Hearing a genuine Australian accent within 20 minutes of starting Borderlands: The Pre Sequel instantly gave me a rapport with the game that only a few thousand other people would share. For once, there was regional humour, slang, and jokes in a game that weren’t painfully ripped out of a failed Crocodile Dundee script, and I fully appreciated all of the touches that said “Yes, this game was made in Australia, by Australians, and we should be proud of that”. But The Pre-Sequel is the sum of all its parts, and I wouldn’t be a very good critic if my entire review was simply an acknowledgement of the fact that 2K Australia exists, would I?

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