Trixxter wrote:Do you think they've started to feel the sting of the financial market?
Valve head Gabe Newell says the company isn't stopping any planned hardware initiatives, despite reports of layoffs at the company and the news that hardware lead Jeri Ellsworth was fired. In a statement issued to Engadget, Newell said:
"We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or [insert game name here]. We're not going to discuss why anyone in particular is or isn't working here."
exe3 wrote:So many artists gone? Maybe they don't need em anymore ala maybe they're not making games anymore. Or at least nothing in their existing franchises.
From Bay's Facebook:
Well, after 9 years of helping build the SourceFilmmaker, working on animated short films, games, comics, characters and hats for Valve's franchises, it's time for me to start making some new worlds of my own.
End of an era for me, but what a ride.
jambo wrote:exe3 wrote:So many artists gone? Maybe they don't need em anymore ala maybe they're not making games anymore. Or at least nothing in their existing franchises.
LOL, jumping to conclusions much
They lose 25 staff from 400+ and all of a sudden they are not making games any more.
By the way they are currently making DOTA 2 and TF2 updates as well as at least one other project (Ricochet 2).
Matty wrote:Just because they fired a lead artist doesn't mean they can't create HL3 with the same art style as HL2. They are artists, it's their job. It's not like this one guy magically locked down the half life art style to his person.
exe3 wrote:Well the article implied they just kicked out very key people for the visual style of some of their major games. What are they gonna do? Release HL3 with a completely different visual style despite HL2's widely acclaimed and unique visual style?
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