What Are Your First Impressions of Aliens: Colonial Marines?

Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby DarkMellie » 18 Feb 13, 8:00 pm

Skyrim, Killzone 3, Halo 3 and Gears of War 3 all had the largest prelaunch bonuses (by size and quality), and they were all frickin' brilliant, so your theory might need some work there :P
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Bicketybam » 18 Feb 13, 10:00 pm

Mearehear wrote:Gamers can really come across with a pathetically huge sense of self entitlement at times


I think the term is, "Would you like some cheese with that whine?"

Run a games network and or maintain some game servers and you would agree with that statement 150%. ;)
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Mearehear » 18 Feb 13, 10:06 pm

Bicketybam wrote:
Run a games network and or maintain some game servers and you would agree with that statement 150%. ;)


Been there, did that for a few years, never again! :lol:
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Otto-matic » 19 Feb 13, 9:51 am

People do have standards and while some are perhaps set a little too high I think they are entitled (that word again) to complain, or whine as it where, if what they paid for is substandard. See this entire thread for an example.

What is with the shut up and take it attitude that so many seem to have these days? Sure it's a backlash against some unrealistic expectations but for a while it went way past what it should have been.
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Hotblack » 19 Feb 13, 10:33 am

Someone needs to tell James Cameron? Arrrgghhh maybe not

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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Vid » 19 Feb 13, 3:49 pm

well I got the prize today (thanks Node and others involved) and I've tried the game. I've played for 1 hour so far and it's kind of enjoyable but I'm crying inside because yes the graphics are poor, the AI is dumb, and it just feels so unfinished. The story also is rather dull. I intend to finish it some time, but I'm sad it's not like it should be.

I haven't tried multiplayer yet (are there people even playing?) but that might be fun...maybe?
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Novocaine » 19 Mar 13, 6:05 am

A 3.5gb patch just started downloading on Steam. Apparently they are trying to fix a couple of the issues with the game;

From http://forums.gearboxsoftware.com/showt ... p?t=244511

3/18/2013 Update

General
- Improved texture resolution.
- Various visual improvements.
- Added mouse smoothing to options menu.
- Fixed crashes tied to launch and motion tracker.
- Added additional safeguards to better protect save data.
- Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party.
- Addressed several scenarios under which players could spawn without a weapon.
- Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
- Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
- Smart Gun animation now properly tracks targets.
- Addressed some instances where Xenos would display erratic animations.
- Increased light radius for player's shoulder lamp.
- Adjusted aim assist to better reflect player input.
- Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
- Addressed issues with players not spawning into a level properly.
- Fixed a marine player invincibility exploit.
- Resolved several instances where players could walk or fall outside of maps.
- Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
- Fixed an issue that could cause localized text to sometimes display incorrectly.
- Addressed an issue where weapon ammunition was not always highlighted properly.
- General user interface improvements.
- Miscellaneous bug fixes.

Campaign
- Tweaked enemy and friendly AI to be more aggressive and responsive.
- Modified campaign difficulty to account for improved AI responsiveness.
- Improved enemy collision detection regarding doors and Power Loader.
- Addressed some issues that could cause improper warping for co-op players.
- Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
- Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”
- Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.
- Players will no longer bleed out immediately when downed in a Power Loader.
Versus
- Fixed issues that could cause clients to report inaccurate results and statistics.
- Addressed instances where a map would appear to “pop in” when loading into a new match.
- New Xeno appearance customization added.
- Multiplayer teams should now correctly auto-balance between rounds.
- Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
- Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
- Crusher pick-ups now correctly appear as highlighted for clients.


So what do you guys think? Going to try it out and see if it's any better?
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Slazza » 19 Mar 13, 6:21 am

Novocaine wrote:So what do you guys think? Going to try it out and see if it's any better?


It's not worth re-downloading the game to find out. :P
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Ralph Wiggum » 19 Mar 13, 9:49 am

I said I'd wait until higher res textures were released before continuing with the game. Sadly I don't think it will match the E3 trailer though :(
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby PinothyJ » 20 Mar 13, 12:03 am

Ralph Wiggum wrote:I said I'd wait until higher res textures were released before continuing with the game. Sadly I don't think it will match the E3 trailer though :(




:)
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Nemesis_22 » 20 Mar 13, 12:46 am

That is a monstrous level of improvement.
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Ralph Wiggum » 20 Mar 13, 2:12 am

Yeah, that looks great. I wonder what the comparisons are pre-and-post patch? And how post-patch graphics compare to the user-mods.
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Bicketybam » 20 Mar 13, 2:47 am

Makes you wonder why they didn't do it in the first place...
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby PinothyJ » 20 Mar 13, 3:07 am

Ralph Wiggum wrote:Yeah, that looks great. I wonder what the comparisons are pre-and-post patch? And how post-patch graphics compare to the user-mods.

That video is sans patch…
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Re: What Are Your First Impressions of Aliens: Colonial Mari

Unread postby Ralph Wiggum » 20 Mar 13, 8:50 am

I meant a video comparing the game before and after Gearbox's patch. See how "well" of a job Gearbox themselves did in improving the graphics. The video you showed was a user made mod right?
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