CCP changes

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CCP changes

Unread postby Baskerville » 8 Feb 13, 8:44 pm

Just noting some of the more important CCP changes that you will have got with the latest beta patch if you are keeping that up to date.

The M1A2 TUSK loader position can now turn in and fire his weapon while turned in, they also now have access to thermals for their weapon.
https://dev-heaven.net/issues/60890

Backpacks have been fixed for ARMA 2 units.
https://dev-heaven.net/issues/28672

Bicycles don't have a radar signature anymore.
https://dev-heaven.net/issues/60303

BTR60 field of view was finally fixed.
https://dev-heaven.net/issues/60702

Vintorez lights up nearby area during night times.
https://dev-heaven.net/issues/62002

Post any more changes that you see that spark your interest.
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Re: CCP changes

Unread postby uncoitus interruptus » 9 Feb 13, 4:53 am

All those changes are for the next full patch, not the betas.
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Re: CCP changes

Unread postby Baskerville » 9 Feb 13, 7:48 am

CCP changes have been included with the latest betas.
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Re: CCP changes

Unread postby Scott_NZ » 9 Feb 13, 9:22 am

Apparently Tunguska missiles are terrible now with the CCP.
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Re: CCP changes

Unread postby Goshawk » 9 Feb 13, 9:25 am

Unguided rockets are now under the control of pilots.

Tunguska missile speed has been severely lowered.

NLAW now has a lock time before shooting.

Oh and Vikhrs can no longer lock air targets.
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Re: CCP changes

Unread postby uncoitus interruptus » 9 Feb 13, 11:50 am

Baskerville wrote:CCP changes have been included with the latest betas.


not the changes you listed in the OP, they are all marked "target version: next full patch"

https://dev-heaven.net/projects/arma-2-ccp/roadmap
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Re: CCP changes

Unread postby Kenex05 » 9 Feb 13, 12:11 pm

Does tabbing in tanks work for you guys :?:
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Re: CCP changes

Unread postby Baskerville » 9 Feb 13, 1:43 pm

Well I'm using beta patch 101747 and all of the stuff that I listed has changed for me so I don't know what else to tell you. You can see Tunguska missiles on the radar actually travelling to you before they hit you now.

Ken I can tab in the TUSK and the T-90 with the beta? Which tank are you talking about.

BIS must have snuck me the next full patch while I was eating my noodles.
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Re: CCP changes

Unread postby uncoitus interruptus » 9 Feb 13, 2:28 pm

well **** maybe I'll have to reinstall the game, be nice if they mentioned these specific changes in the beta somewhere.. anyone know exactly what was added?
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Re: CCP changes

Unread postby Baskerville » 9 Feb 13, 2:36 pm

I would say that the ones that are crossed out on the roadmap are somewhat carried out.
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Re: CCP changes

Unread postby Kenex05 » 9 Feb 13, 3:45 pm

Every single tank I sit in doesn't have tabbing, that includes the TUSK
I only see it working for guided weapons like AA
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Re: CCP changes

Unread postby Goshawk » 11 Feb 13, 9:40 pm

Kenex05 wrote:Every single tank I sit in doesn't have tabbing, that includes the TUSK
I only see it working for guided weapons like AA


I've noticed this from some testing tonight as well. With auto-guide AT off tanks seem unable to tab lock.

On a more positive note, the Arkan and Refleks are both fixed now. A gunner can guide them to the target much like a TOW or Konkurs. :D
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Re: CCP changes

Unread postby Kenex05 » 11 Feb 13, 10:19 pm

Goshawk wrote:
Kenex05 wrote:Every single tank I sit in doesn't have tabbing, that includes the TUSK
I only see it working for guided weapons like AA


I've noticed this from some testing tonight as well. With auto-guide AT off tanks seem unable to tab lock.

On a more positive note, the Arkan and Refleks are both fixed now. A gunner can guide them to the target much like a TOW or Konkurs. :D


To be honest I'd prefer not to have tabbing enabled but everyone seems to be running different beta versions, so I can't complain about it at all :?

Thanks for mentioning the arkans and refleks.
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Re: CCP changes

Unread postby Goshawk » 12 Feb 13, 6:46 am

Metis has been changed in latest beta patch too. Hand held Metis no longer auto locks and now requires some level of skill to use.
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Re: CCP changes

Unread postby Freeborne » 12 Feb 13, 12:32 pm

Sounds like Baskerville should increase the required version to join the server soon, force us all on the newer beta's and finally have a game with no tab locking.... :o
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