RSOblivion wrote:Admin: split from a derailed thread, let's hear your thoughts!
With the upcoming CPU/GPU tech the detail level of games can quadruple by 2014. 7 million polygon player controlled entities are being designed for games in 2014, unlike the 200,000-400,000 ones we have now and the 2,000-10,000 ones we had 2 years ago.
With that in mind a lot of dev studio's have lost sight of gameplay, something very obvious with industry big guns Bioware and Infinity Ward in the FPS genre's but also by many of the other dev's who have become complacent when it comes to games being sold off marketing.
The hardware is advancing fast, with proper multi-threading becoming industry standard which results in far more processing power for things like NPC's and AI for all sorts of things. Stuff the Atari wouldn't have even dreamed of besides electric sheep...
Those numbers sound nice and fancy and all but nothing will change much, look at the 90's compared to now the numbers would be a lot bigger yet do we actually see anything change in the core gameplay of todays games?....not really fps game remain the same the graphics just get better and its pretty much the same across all genes.
What we really need devs to do is make sp games that have at least 100hrs of gameplay and mp games with at least 500hrs.
Oh and by the way Atari where the first to make a 64bit platform and that was back in the 90's lol, dunno why people have a stab at Atari all the time if it wasn't for that company we wouldn't have what we have today. By the by Atari in the 70's,80's & 90's is not the same Atari of today!