Admin: split from a derailed thread, let's hear your thoughts!
With the upcoming CPU/GPU tech the detail level of games can quadruple by 2014. 7 million polygon player controlled entities are being designed for games in 2014, unlike the 200,000-400,000 ones we have now and the 2,000-10,000 ones we had 2 years ago.
With that in mind a lot of dev studio's have lost sight of gameplay, something very obvious with industry big guns Bioware and Infinity Ward in the FPS genre's but also by many of the other dev's who have become complacent when it comes to games being sold off marketing.
The hardware is advancing fast, with proper multi-threading becoming industry standard which results in far more processing power for things like NPC's and AI for all sorts of things. Stuff the Atari wouldn't have even dreamed of besides electric sheep...



