Game to Film Adaptations

Game to Film Adaptations

Unread postby Nacimota » 31 Aug 12, 3:19 pm

There was recently an article on the front page of GoN (Sitrep: Guns on Film, or “Why can’t Hollywood make a decent movie from an FPS?” by Toby McCasker) that caught my attention. I thought this might be one of those occasions that warrants a thread in the forums because I'd like to open a discussion on the subject (and also, I think the bulk of what I have to say would be lost/ignored if I put it in the article comments). Feel free to chime in anywhere.

The article is a short reflection on how game (specifically, First Person Shooters) to film adapations have, generally speaking, yielded poor results. To be honest, I don't find this surprising at all.

Adaptations are hard. Damn hard. In order to make a good game to film adaptation, the writer/director needs to know what makes a good game, what makes a good movie, and perhaps most importantly, the difference between them. My point here is that what works well in a game does not necessarily work well in film, and vice versa. Most directors who have made game to film adapations demonstrate a lack of knowledge and understanding in this area.

Most of them are experienced film directors/producers who don't really know anything about video games. Sometimes it's the other way around; game designers/developers who aren't familiar with the intricacies of film. Or in the case of Uwe Boll, you have a man who quite clearly doesn't know anything about either format.

Building on the example in the GoN article, Doom is an excellent demonstration of what happens when you mix game and film elements in an inappropriate way.

The most obvious instance of this is the lengthy sequence that is shot in first person which apparently seemed like a great idea when the film was in production. Executive producer John Wells said that not including a first person sequence in Doom would be a "miscarriage of justice". Karl Urban (Reaper) said of the seqeunce, "the audience is doing the rampage, the audience is doing the work and that is so cool. It’s insane!".

That's absolute nonsense.

The reason why first person perspective is naturally immersive in videogames is that you're working with an interactive medium. In the film, the audience isn't doing anything. They're observing. The whole scene feels very mechanical and gimmicky and it gets boring pretty fast.

Roger Ebert (Chicago Sun-Times) wrote:Doom is like some kid came over and is using your computer and won't let you play.
Joshua Tyler (cinemablend.com) wrote:A lot like sitting next to your buddy, looking over his shoulder while he plays an old first person shooter on his computer. Watching isn't as fun as playing.

In my opinion, there's actually a much bigger disconnect between film and videogames than there is between film and literature. That sounds counterintuitive at first, because unlike books, movies and games seem like they have more in common as they are both audio-visual in nature. But while movies and books are primarily a storytelling medium, games can survive without much (or any) story because it's the interactivity that is most important.

Of course, that's not to say that videogames can't deliver a compelling narrative (actually, I'm of the opinion that games are much better at this than movies are), but the interactivity comes first. If there's no interactivity, it isn't a game. I can think of many great games that have absolutely no story at all but I can't say the same for film.

If you really want to translate a game to a film, you have to make changes to suit the medium. Usually, lots of changes. What would Half-Life, for example, look like if you presented it as a film without making any changes to the story? Apart from being 6-8 hours long with only half an hour of dialogue, the bulk of the film would consist of Gordon crawling through air ducts and breaking open crates with his crowbar. If you wanted to make it work as a film, a lot of stuff would have to be cut and the story (while adequate for a game) would have to be fleshed out significantly, which is extremely difficult.

Gabe Newell (Valve Software) wrote:There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.

Very similar issues exist when bringing books to film as well. When Peter Jackson's the Lord of the Rings was released, I remember hearing a lot of Tolkien fans voicing their distaste after noticing some of the significant dramatic changes that Jackson made when writing the screenplay. Not only do I think that those changes work, but I also think the bulk of them were absolutely necessary for the story to flow properly as a film. It's totally unsurprising to me that earlier attempts which were much more faithful to the original story were not as well received by the moviegoing public.

Suddenly I've come to think of Ender's Game, which is one of my favourite books (and one I assume many people here would have read). The film adaptation of Ender's Game recently finished principal photography and should be out some time next year. As a fan, I'm both concerned and fascinated with how the movie is going to turn out because as far as I can see, there is absolutely no way you can tell a story like Ender's Game on screen exactly the way it was written as a book.

Let's take my favourite character, Bean, as an example. When bean is first introduced in Ender's Shadow (for those of you that haven't read it, it's the same story as Ender's Game but told from Bean's perspective), he is about four years old but looks like a two year old. Combined with his incredible intelligence, I declare that there is no child actor in the world that could pull off such a character in both appearance and performance; I don't care how talented they are. The only way I could think of doing this is CGI, but in many ways, that would be even more difficult to pull off.

It's obvious that there has been a ton of changes to the story for the film adapatation and I can't help but feel extremely conflicted about this. The fan in me is upset that they would make such changes with what seems like willful disregard of the original story's themes but the more open and objective me admits that telling Ender's Game as-is in film would just not be feasible. I really don't know what to expect.

So what about you? What adaptations have you seen that you thought were very good or just didn't work at all? What game/book would you love/hate to see adapted? Discuss!
Last edited by Nacimota on 31 Aug 12, 4:22 pm, edited 1 time in total.
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Re: Game to Film Adaptations

Unread postby Bek » 31 Aug 12, 4:01 pm

Ignore the differences between mediums at your own peril. Someone on the DXHR forums, upon hearing that rights for a Deus Ex movie had been acquired by (some company), he said something along the lines of:

>Game defined by player choice
>Movie
>Nope

Each medium has its strengths and weaknesses, and you can't simply copy paste the same ideas and replicate a game in a film, a book into a game, etc etc. Setting a movie in the same world as a video game? That could work. Making a movie that tries to follow the same sequence of events / tell the same story as the game? Doomed.
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Re: Game to Film Adaptations

Unread postby diamondd » 31 Aug 12, 4:18 pm

^a Deus Ex movie? seriously? like thats not going to fail :lol:
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Re: Game to Film Adaptations

Unread postby Nacimota » 31 Aug 12, 4:20 pm

Bek wrote:Each medium has its strengths and weaknesses, and you can't simply copy paste the same ideas and replicate a game in a film, a book into a game, etc etc. Setting a movie in the same world as a video game? That could work. Making a movie that tries to follow the same sequence of events / tell the same story as the game? Doomed.


Yeah, I can't imagine Deus Ex: HR working as a film in and of itself, but the setting is rich enough for another story to develop in the same universe if it was well written.
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Re: Game to Film Adaptations

Unread postby Otto-matic » 31 Aug 12, 4:25 pm

Personally I don't think a game to movie will ever really work, unless the game in question is mostly movie to begin with.

What I think is a better idea is a movie set in the same universe as the game with similar themes. eg with Half-Life you couldn't really tell the story of Gordon directly (main character has no dialogue), but you could tell it from the perspective of one of the resistance fighters with Gordon as a background figure and maybe a cameo. This way you won't be trying to mangle a game story into a movie, you won't be alienating those movie-goers that don't really know about the game and you won't piss off the fans too much by mangling their favourite character.

Copy-paste only really works when both boxes are the same size and shape.
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Re: Game to Film Adaptations

Unread postby DXPetti » 31 Aug 12, 5:12 pm

I liked the FPS sequence in DooM 8-)
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Re: Game to Film Adaptations

Unread postby tacitus42 » 31 Aug 12, 6:42 pm

I so came to this thread with heaps to say but...

Otto-matic wrote:Personally I don't think a game to movie will ever really work, unless the game in question is mostly movie to begin with.

What I think is a better idea is a movie set in the same universe as the game with similar themes. eg with Half-Life you couldn't really tell the story of Gordon directly (main character has no dialogue), but you could tell it from the perspective of one of the resistance fighters with Gordon as a background figure and maybe a cameo. This way you won't be trying to mangle a game story into a movie, you won't be alienating those movie-goers that don't really know about the game and you won't piss off the fans too much by mangling their favourite character.

Copy-paste only really works when both boxes are the same size and shape.



Yeah, basically that.
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Re: Game to Film Adaptations

Unread postby Ralph Wiggum » 31 Aug 12, 7:03 pm

Of course video game - movies could work. I mean if they can make a pretty decent movie out of action figures (Transformers) and comic book characters then they could do the same for video games. The problem is that most, if not all video game movies are bogged down by **** scripts, 2nd rate directors and actors who trying not to laugh through their awful lines. Get a decent production team together with a workable budget and a good movie is possible. And ignore the fanbois when they whinge about the movie not staying 100% accurate to the game.
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Re: Game to Film Adaptations

Unread postby Makena » 31 Aug 12, 7:07 pm

tacitus42 wrote:I so came to this thread with heaps to say but...

Otto-matic wrote:Personally I don't think a game to movie will ever really work, unless the game in question is mostly movie to begin with.

What I think is a better idea is a movie set in the same universe as the game with similar themes. eg with Half-Life you couldn't really tell the story of Gordon directly (main character has no dialogue), but you could tell it from the perspective of one of the resistance fighters with Gordon as a background figure and maybe a cameo. This way you won't be trying to mangle a game story into a movie, you won't be alienating those movie-goers that don't really know about the game and you won't piss off the fans too much by mangling their favourite character.

Copy-paste only really works when both boxes are the same size and shape.



Yeah, basically that.


What Otto said is pretty much my feelings in a nutshell.

Nice post though Nacimota!
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Re: Game to Film Adaptations

Unread postby Jeza104 » 31 Aug 12, 7:57 pm

should be intresting what they do with the recently announced Metal Gear Live Action Movie.
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Re: Game to Film Adaptations

Unread postby VitalBlurs » 31 Aug 12, 10:59 pm

The only game to movie translation I can think of that I liked is Alien Vs Predator. Or perhaps that doesn't count because it's a movie, based on a game, based on movies?
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Re: Game to Film Adaptations

Unread postby Ralph Wiggum » 1 Sep 12, 12:53 am

There's a bunch of cartoon movies, anime based on movies, but for simplicity's sake here's a list of movies made by Hollywood of videogame to movie adaptations:

http://en.wikipedia.org/wiki/List_of_fi ... ernational

IMO not a single movie there that has really received positive reviews/critical acclaim. The highest Rotten Tomatoes score was Final Fantasy: The Spirits Within with 43%, and that was largely a Japanese production. Most of them have flopped or barely made any profit...the Resident Evil series seem to have done the best but let's face it, the movies at this point are nothing more than to milk the franchise (and the cow is running dry) and aren't even remotely trying to be Oscar material.

Let's look at a movie that could've been really good, based on an awesome game with huge character and story potential: Max Payne. Directed by John Moore (Behind Enemy Lines, Flight of the Phoenix, The Omen...all meh films). Screenplay by Beau Thorne (no prior screenplay experience. Seriously. Take a look at his CV here. This guy had no prior history of working on movies and some dumbhead producer/studio executive let him have writing duties on this??)

Video game adaptations suck because B-grade directors and writers are being utilised. Get someone like Peter Jackson, Steven Spielberg or J.J. Abrams on board and you will get better results.
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Re: Game to Film Adaptations

Unread postby diamondd » 1 Sep 12, 1:29 am

VitalBlurs wrote:The only game to movie translation I can think of that I liked is Alien Vs Predator. Or perhaps that doesn't count because it's a movie, based on a game, based on movies?

well I'm not sure how that works out, but AvP was bad anyway :P

as far as game->movie movies go, I think the first Tomb Raider is probably the best and that wasn't particularly good anyway, but there were b(o)(o)bs...
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Re: Game to Film Adaptations

Unread postby steve_rogers42 » 1 Sep 12, 9:04 am

i still think game to movie adaptations are better then anime to live action movies...


I still think they should make a Kotor film, and have it done by ridley scott...
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Re: Game to Film Adaptations

Unread postby Nacimota » 1 Sep 12, 1:06 pm

steve_rogers42 wrote:i still think game to movie adaptations are better then anime to live action movies...

The only instance of that I can remember seeing was Death Note, and frankly I don't think it was an issue with crossing between two mediums, it was more that the acting and direction was just rubbish.
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