Civil Warfare Mission Discussion

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Re: Civil Warfare Mission Discussion

Unread postby Goshawk » 27 Aug 12, 9:26 am

MarkusNemesis wrote:
Goshawk wrote:What about L39 or M113?

That real old school eastern bloc stuff!!


L39 is Czech and the M113 is American. :\


The L39 was developed in Czechoslovakia in the 60's when it was part of the Soviet Union hence Eastern bloc ;)

M113 and the M16 are the only American weapons that the Takistan Army utilise.
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Re: Civil Warfare Mission Discussion

Unread postby Xerxes17 » 27 Aug 12, 10:58 am

Goshawk wrote:
MarkusNemesis wrote:
Goshawk wrote:What about L39 or M113?

That real old school eastern bloc stuff!!


L39 is Czech and the M113 is American. :\


The L39 was developed in Czechoslovakia in the 60's when it was part of the Soviet Union hence Eastern bloc ;)

M113 and the M16 are the only American weapons that the Takistan Army utilise.


And the M2 ;)
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Re: Civil Warfare Mission Discussion

Unread postby Goshawk » 27 Aug 12, 11:10 am

And the UH1 as well I just remembered. Good ol' huey!
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Re: Civil Warfare Mission Discussion

Unread postby Xerxes17 » 28 Aug 12, 6:28 pm

I was having issues basing this off Radioman's Edit. I will now instead be basing it off Benny's V.72. OP updated accordingly.

EDIT: Considering removing air factories so that you must use an air port to get air units. Thoughts?

EDIT2: Dropped T72 price down to 15k.
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Re: Civil Warfare Mission Discussion

Unread postby MarkusNemesis » 28 Aug 12, 11:18 pm

Xerxes17 wrote:I was having issues basing this off Radioman's Edit. I will now instead be basing it off Benny's V.72. OP updated accordingly.


Things are probably working a lot better because benny revamped almost the entire arrays code base in .72, but a lot of it wasn't working, so I've stuck with 71.
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Re: Civil Warfare Mission Discussion

Unread postby Xerxes17 » 29 Aug 12, 2:55 pm

Current Units List

Code: Select all
Documentation

Barracks 0
Ak47 Soldier 120
Medic 200
Crew 130
Pilot 130

Barracks 1
AK74 Soldeir 140
GL soldier 185
Engineer 180
AR soldier 180

Barracks 2
Team Leader 210
Marksman (AK74 PSO) 210
MG Soldier 280
AT Soldier 625
AA Soldier 300

Barracks 3
Sniper 310
Stealth Inf 310

LF0
Bike
Motorcycle
UAZ 150
Ural/open 300
Supp Truck
Salvage Truck

LF1
MG technicals/UAZ 310
BMP Ambo 950

LF2
AGS UAZ 475

LF3
Repair truck 1500
Zu23 Ural 1750
BRDM2 1100
AAV/BTR60 1500

Heavy Factory
0-BRDM ATGM 2000
1-BMP2 4000
2-Shilka 10000
3-T-72 15000

Air Factory
0-Mi8/medevac 15000
1-Rocket Sleds 50000
2-Mi24 60000
3-Su25 (must be bough from airport) 140000

Arty
Mortars 4000
D30 20000
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Re: Civil Warfare Mission Discussion

Unread postby Tonmeister. » 29 Aug 12, 3:11 pm

quick question, do the AI engineer capabilities work for both sides?
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Re: Civil Warfare Mission Discussion

Unread postby Xerxes17 » 29 Aug 12, 4:20 pm

Yes!, The CDF (BLU) engineer can do it as can the Sapper/Saboteur on the INS (RED) side.
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Re: Civil Warfare Mission Discussion

Unread postby Xerxes17 » 29 Aug 12, 7:28 pm

Unless I have forgotten something, this is now "feature complete" and now i just need to bug test and disable EASA. :D

Code: Select all
Documentation

Service point Structure has been removed!
Player slot skills (engineer,MASH,etc) disabled!

Gear
0- AK iron sights, SMG's, RPG18, Saiga12k
1- AK Kobra, GL's, RPK, M16, M4, FN FAL, Sa58 Irons, SMG SD, RPG7V
2- M60/PKM, AK-74 PSO, OG7V, 7VL, Hunting Rifle, AKS-74UN
3- KSVK, SVD, VSS, 7VR, M47 Dragon

Barracks 0
Ak47 Soldier 120
Medic 200
Crew 130
Pilot 130

Barracks 1
AK74 Soldier 140
GL Soldier 185
Engineer 180
AR Soldier 180

Barracks 2
Team Leader 210
Marksman (AK74 PSO) 210
MG Soldier 280
AT Soldier 625
AA Soldier 300

Barracks 3
Sniper 310
Stealth Inf 310

LF0
Bike
Motorcycle
UAZ 150
Ural/open 300
Supp Truck
Salvage Truck

LF1
MG technicals/UAZ 310 approx
BMP Ambo 950

LF2
AGS UAZ 475

LF3
Repair truck 1500
Zu23 Ural 1750
BRDM2 1100
AAV/BTR60 1500

Heavy Factory
0-BRDM ATGM 2000
1-BMP2 4000
2-Shilka 10000
3-T-72 15000

Air Factory
0-Mi8/medevac 15000
1-Rocket Sleds 50000
2-Mi24 60000
3-Su25 (must be bough from airport) 140000 (bombs are GBU12's and no laser designation = unguided.)

Arty
Mortars 4000 (8rnds per salvo now)
D30 20000
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Re: Civil Warfare Mission Discussion

Unread postby Xerxes17 » 1 Sep 12, 12:09 pm

Version 1 Released!

http://www.multiupload.nl/5YKUGO122E

Code: Select all
Documentation

Service point Structure has been removed!
Player slot skills (engineer,MASH,etc) disabled!

Gear
0- AK iron sights, SMG's, RPG18, Saiga12k
1- AK Kobra, GL's, RPK, M16, M4, FN FAL, Sa58 Irons, SMG SD, RPG7V & 7VL
2- M60/PKM, AK-74 PSO, OG7V, Hunting Rifle, AKS-74UN
3- KSVK, SVD, VSS, 7VR, M47 Dragon

Barracks 0
Ak47 Soldier 120
Medic 200
Crew 130
Pilot 130

Barracks 1
AK74 Soldier 140
GL Soldier 185
Engineer 180
AR Soldier 180

Barracks 2
Team Leader 210
Marksman (AK74 PSO) 210
MG Soldier 280
AT Soldier 625
AA Soldier 300

Barracks 3
Sniper 310
Stealth Inf 310

LF0
Bike
Motorcycle
UAZ 150
Ural/open 300
Supp Truck
Salvage Truck

LF1
MG technicals/UAZ 310 approx
BMP Ambo 950

LF2
AGS UAZ 475

LF3
Repair truck 1500
Zu23 Ural 1750
BRDM2 1100
AAV/BTR60 1500

Heavy Factory
0-BRDM ATGM 2000
1-BMP2 4000
2-Shilka 10000
3-T-72 15000

Air Factory
0-Mi8 15000
1-medevac 15000
2-Mi24 60000
3-Su25 (must be bough from airport) 140000 (bombs are GBU12's and no laser designation = unguided.)

Arty
Mortars 4000 (8rnds per salvo now)
D30 20000
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Re: Civil Warfare Mission Discussion

Unread postby Tonmeister. » 1 Sep 12, 4:30 pm

noice one. just gave it a spin. I like the use of the new gui. The only thing i found while playing CDF was that I was unable to airlift with Mi8 after upgrading the usual techs. I may have missed a param or something but I'm sure AF was max and Airlift enabled.
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Re: Civil Warfare Mission Discussion

Unread postby Ball0fire » 3 Sep 12, 12:08 pm

its been uploaded to the server now so should be playable
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Re: Civil Warfare Mission Discussion

Unread postby Xerxes17 » 3 Sep 12, 5:06 pm

Ball0fire wrote:its been uploaded to the server now so should be playable

Thanks man! :D
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Re: Civil Warfare Mission Discussion

Unread postby Xerxes17 » 6 Sep 12, 12:23 am

So tonight we had our first match of this and everyone had a lot of fun. Constant skirmishing over a few towns and the match progressed quite nicely. The enemy base at the end was destroyed not by air dropping bombs on them constantly but by players making repeated ground attacks. I'm sure both sides had more fun with that ;) Also, despite OPFOR getting the advantage early on there wasn't the customary massive blowout where the other side gets crushed in short order. Hell, During the entire match the most AT I ever packed was an RPG7 with just two VL's. A refreshing change of pace that...

No Spam of:
:!: Artillery
:!: Tanks
:!: Air

Just good 'ol pounding dirt with your boots :D

Though I did mess up the default parameters, so if you're playing it be sure to ask your admin to double check everything! :cry:

Thoughts:
:idea: Will re-add ambo re-spawn to default parameters. In this mission the problems around them seemed much reduced.
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Re: Civil Warfare Mission Discussion

Unread postby sabretas » 6 Sep 12, 8:38 am

I have to be honest I found the the game progression painfully slow and having both bases so far from the front only added to that.

No Spam of: Artillery, Tanks, Air you say, I guess that happens if no one has the money for them.
I had 35k for a 3 hour game.

I seen Resistance town spawn over 1.5k from town so meant had to stick round a town for longer so they did not retake town, town SP gain was slow adding to the lack of money, did we even get a cherno to max sp?

I think with no real hope of getting any armor or air toys I will base hunt as soon as I get a ambo.
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