Huge changes incoming for 1.0.4

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Huge changes incoming for 1.0.4

Unread postby skitzor » 11 Aug 12, 10:47 am

http://us.battle.net/d3/en/blog/6923456 ... -8_10_2012

and I believe they have mentioned fixing the AH as well (being able to search for 6 stats).

those notes seem to address nearly every single issue I have seen posted about constantly. this might just cause a bunch of people to come back and play. I guess the main thing that is missing is the "endgame".
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Re: Huge changes incoming for 1.0.4

Unread postby AzzA82 » 11 Aug 12, 12:21 pm

Wow someones gone loopy at Blizz, I didn't see the word "Nerf" in that blog all too much, they did seem to use the the word "Buff" a bit more.
Surely its a typo :lol:
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Re: Huge changes incoming for 1.0.4

Unread postby skitzor » 11 Aug 12, 12:51 pm

AzzA82 wrote:Wow someones gone loopy at Blizz, I didn't see the word "Nerf" in that blog all too much, they did seem to use the the word "Buff" a bit more.
Surely its a typo :lol:

the only "nerfs" they did weren't really nerfs, they were bug fixes. if you think removing the ability for wizards to go invulnerable was a nerf and not a bugfix, you are wrong.

I know you might be joking, but that attitude is very common.
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Re: Huge changes incoming for 1.0.4

Unread postby Mugsy » 11 Aug 12, 1:04 pm

I'm glad to see that they mentioned the WD's Zombie Dogs and Gargantuans likely to get buffed. I play the WD as a summoner simply because if I wanted a standard spell caster, I'd use the Wizard. As long as they don't nerf Acid Cloud in any way... that skill is just right as it is IMHO.

I'm also hoping that those huge resource-spending skills end up being worth it... I've geared certain classes like the Wiz and Barb towards using as little of their resource as possible because there's too many skills which don't do enough damage for the resource used. Similarly, some skills shouldn't be as resource intensive as they'd feel better if we got to use them more frequently. It would be nice to be able to use Seismic Slam a few more times before my fury is depleted.
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Re: Huge changes incoming for 1.0.4

Unread postby AzzA82 » 11 Aug 12, 1:14 pm

skitzor wrote:
AzzA82 wrote:Wow someones gone loopy at Blizz, I didn't see the word "Nerf" in that blog all too much, they did seem to use the the word "Buff" a bit more.
Surely its a typo :lol:

the only "nerfs" they did weren't really nerfs, they were bug fixes. if you think removing the ability for wizards to go invulnerable was a nerf and not a bugfix, you are wrong.

I know you might be joking, but that attitude is very common.


Ahh thats the point i was going for in a sarcastic kind of way, is that blizz were not just nerfing left right and center but actually buffing the usability of less popular skills and un nerfing magic find in co op games etc etc Something that a little out of character for the last few patches

I feel if they hold their word it may drag me back to play, lots of positive changes it appears
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Re: Huge changes incoming for 1.0.4

Unread postby Ralph Wiggum » 12 Aug 12, 4:27 pm

End of August hey? I've had a bit of a lull with D3 for the past month or two but this could re-ignite my interest...
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Re: Huge changes incoming for 1.0.4

Unread postby Capt.no0b » 12 Aug 12, 6:06 pm

Ralph Wiggum wrote:End of August hey? I've had a bit of a lull with D3 for the past month or two but this could re-ignite my interest...


+ 1. I lost interest when I had to battle never ending elite mobs and then dying. Although if they're reduced health/no refill...that makes it more appealing.
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Re: Huge changes incoming for 1.0.4

Unread postby Mugsy » 12 Aug 12, 10:23 pm

And this is the reason why I decided to play as all 5 classes through normal before trying to reach lvl 60 as one class. The idea of battling never ending elite mobs never thrilled me either.

Hopefully patch 1.04 will fix that damn battlefield report bug so I can get that achievement.
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