Hydra wrote:What about having a new world, and the current world as a 2nd world?
Hmmm... doesn't seem too bad of an option at first glance. However I can see problems arising in one map (the older one) eventually getting abandoned as people will eventually get their projects transferred to the new map.
Plus, I believe most of the players want a re-haul of the current spawn as some kids built rubbish all over it before it got properly set up... so I'm thinking your original idea of a new spawn, way out in the undiscovered lands, would probably be a much better option.
Also, that way it can also keep all the economy and trading on one map... now that the GON server has become a lot more capitalized with the newly added, awesome mods!
PirateEggs wrote:think people should be able to take a few chests over, no buildings, start new, start fresh.
I totally disagree, 100% disagree. That would not be fair one bit at all... some people have gone to great lengths to build impressive constructions as well as built up a nice stash of months of material collecting.
Some people might not care too much about their projects and might not go to great lengths to collect large amount of resources, other people do. I think it's just plain rude to suggest that just because you don't hold your projects in as high of a regard as I do mine, that I must also disregard my efforts as easily as you do.
PirateEggs wrote:or, why don't we just stick with the current map and completely ignore the 1.3 rubbish?
Most, if not nearly all of the 1.3 benefits can be seen without a new map. I could be wrong but I don't think there is an actual extra biome. There are new structures that are biome specific though, such as pyramids with chest rooms in the occasional desert.
However I think a few people would be upset with the notion of not updating the map as they seem to think that, the possibility of finding one emerald in one of the almost 20 different types of biomes, is basically the height and summery of the whole update.
There seems to be two main types of people, those that care more about getting a new map, mostly for above mentioned reason, and those that care alot about their time spent projects.
Hydrah, I think your first idea about shifting spawn would keep BOTH types of people happy... and if it doesn't cause trouble for the server load then I can't think of a plausible argument against it.