Warfare CORE: Official thread

Re: Warfare CORE: Official thread

Unread postby Baskerville » 7 Jan 13, 1:22 pm

Do you know what the damage statistics are for both of those different missiles? Radiohead should confirm what the health levels are for both HQ's.
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Re: Warfare CORE: Official thread

Unread postby Freeborne » 7 Jan 13, 5:12 pm

Default armour values of HQ's are all the same for LAV25, BMP, SUV and BDRMS.

RU BTR90 HQ DEPLOYED
armor = 800
armorStructural = 1;
crewVulnerable = 1;
damageResistance = 0.004;

USMC LAV25 HQ DEPLOYED
armor = 800
armorStructural = 1;
crewVulnerable = 1;
damageResistance = 0.004;

Damage modifier I think in latest CORE version is:
Dmg / 6
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Re: Warfare CORE: Official thread

Unread postby Kenex05 » 10 Jan 13, 12:34 am

Baskerville wrote:Are you talking about the static launchers?

9 MAAWS + 6 TOWS for this HQ but I may have missed some shots.
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Re: Warfare CORE: Official thread

Unread postby Freeborne » 10 Jan 13, 9:02 am

Can we tidy up all these posts and move to the Warfare CORE -DISCUSSION- thread.
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Re: Warfare CORE: Official thread

Unread postby jnzl » 19 Jan 13, 7:57 pm

Would it be possible to get the:

S1203 or w/e Ambulance added to taki
BMP2 Ambo added to RU/Ins

Replacing counterparts Vodnik/M113 in Taki/Chern respectively

Possbily something similar also for the command vehicles, as i see there is a TKA bmp2 command vehicle. although i suspect this would cause some imbalances with mobility to the blufor counterpart.


And the mighty BTR40 brought back!
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Re: Warfare CORE: Official thread

Unread postby Tigz » 9 Feb 13, 10:03 am

Dunno if in right spot.

When you build a base structure, the game says your building is being attacked when structure is placed on ground. (if that makes sense)

Also when can we load up vehicles from the gear menu. It is a feature in Benny's new wonder atm. ( I love Benny....sorry to burst your bubble Easy.....reach around later on)
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Re: Warfare CORE: Official thread

Unread postby Radioman » 9 Feb 13, 2:57 pm

CORE 0.51 : Please note!
Core 0.51 is a stopgap for a few major issues brought about in 0.5.
0.51 is entirely untested and was a development build of features for 0.6.
It's entirely unrefined, entirely unfinished and entirely untested.

There will be bugs, there may be crashes. But what does it fix?

Hopefully, it fixes the following:
- Disconnecting players leave irremovable AI (People love to do this in towns)
- Players dying mid-respawn due to trigger happy AI in the temp spawn room.

^ If either of these points aren't working in 0.51, please let me know, with in-depth detail.

Please understand, that 0.51 went live late 9th of Feb, and that any feedback based on happenings before then are null and void.

Users of the latest beta patch
The CCP submitted their WIP missile speed changes in the latest beta. If you wish to be at a disadvantage to other players, then feel free to use this patch. Otherwise, stop using it.

I'm aware that there will be balance issues, etc, but it's impossible to come to any conclusions when the CCP is actively working on these values, AND that not all users are running the patch. Yes I know Tung missiles are slow, and yes, near enough every other missile is too. STOP USING THE BETA.

CORE 0.6 is coming out when 1.63 is out for a reason. To get it right. Once 1.63 is released, I'll be giving Arma a 2 week incubation period to allow for the changes to seep into normality, and then I'll start drawing conclusions for balance changes etc, and THEN CORE 0.6 will be released WHEN IT'S READY.

Thank you.
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