Just Cause 2 MP mod released!!! | [TEST LIVE 29->01 July]

Re: Just Cause 2 MP mod released!!! [[[3RD BETA 29/30 JULY]

Unread postby Fireslide » 21 Aug 12, 12:14 am

Now to delete these comments and make it look like it never happened! :)

I kid of course. I'm definitely keen to check this beta out though, getting back on topic. Looks like a lot of fun!
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Re: Just Cause 2 MP mod released!!! [[[3RD BETA 29/30 JULY]

Unread postby PirateEggs » 21 Aug 12, 2:08 am

It is / was quite a lot of fun, there are a few people who decide to be douche and spawn camp though. Hoping there's another MP test soon, and it gets released pretty soon too.
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Re: Just Cause 2 MP mod released!!! [[[3RD BETA 29/30 JULY]

Unread postby Makena » 7 Sep 12, 10:08 pm

https://twitter.com/jc2mpdev/status/244051398919077889

48 hour weekend test starting Saturday [6PM AEST] [4AM EDT] [1AM PDT] [10AM CET] [8AM GMT] http://fb.me/2fwatrC0i
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Re: Just Cause 2 MP mod released!!! [[[3RD BETA 29/30 JULY]

Unread postby Hydra » 13 Oct 12, 8:32 am

Another test is underway!

Stunt jumps work well now, and FACTIONS! Join the GON faction using /f join GON

or if it has gone away, /f create GON

You can then teleport to each other easily.
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Re: Just Cause 2 MP mod released!!! [[[3RD BETA 29/30 JULY]

Unread postby ^2Lantern » 14 Oct 12, 10:17 am

Been ages since I played JC2 and I never finished the SP, but this could be fun. Reinstalling & downloading now.
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Re: Just Cause 2 MP mod released!!! [[[BETA TEST SAT 24 NOV]

Unread postby jambo » 23 Nov 12, 2:24 pm

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=D =D =D
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Re: Just Cause 2 MP mod released!!! [[[BETA TEST SAT 24 NOV]

Unread postby Cas Bitton » 23 Nov 12, 2:29 pm

Awwwww yeah :D
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Re: Just Cause 2 MP mod released!!! [[[BETA TEST SAT 24 NOV]

Unread postby PirateEggs » 23 Nov 12, 2:33 pm

Pretty sure I've used this video before, but, still relevant. :P
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Re: Just Cause 2 MP mod released!!! [[[BETA TEST SAT 24 NOV]

Unread postby Makena » 1 Feb 13, 11:30 pm

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Re: Just Cause 2 MP mod released!!!

Unread postby jambo » 22 Apr 13, 5:12 pm

GO GO GO

https://twitter.com/jc2mpdev/status/326226345388556288

That's right! This weekend's test has been extended for a MAXIMUM of 7 days so we can monitor and patch the server with players
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Re: Just Cause 2 MP mod released!!! | [TEST WEEK 20->28 Apr

Unread postby steve_rogers42 » 22 Apr 13, 5:21 pm

so.... worth jumping in then?


ok, yes, yes so much so far
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Re: Just Cause 2 MP mod released!!! | [TEST WEEK 20->28 Apr

Unread postby Tera » 23 Apr 13, 7:47 pm

Holy **** the races are fun!
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Re: Just Cause 2 MP mod released!!! | [TEST LIVE 29->01 Jul

Unread postby jambo » 1 Jul 13, 5:28 pm

There's a test at the moment, running from June 29 -> July 1st

Still about 12+ hours left for Aussies to play

Direct download the client here

0.0.13 Changes

New Features:
Client
Base features
Added auto-aim system from singleplayer; aim should now be much improved in-game
Weapons now have finite ammunition
Name can now be changed in the launcher
Implemented GWEN GUI system in lieu of CEGUI
Renderer now uses Direct2D for improved performance

Lua
Replaced all CEGUI bindings with GWEN bindings
Added damage to clientside Lua explosion/bullet hit events
Added transform for 2D/3D drawing

Server
Base features
Added password support to servers

Bug Fixes:
Client
Implemented major threading crash fix that should improve stability of JC2-MP
Reported health more accurate (now includes regenerative health)
Fixed clientside Lua explosion event so that it fires in all cases
Fixed random car direction change
Launcher now kills JC2 process if JC2-MP fails to inject
Recent servers now displays server name
Lua bone positions are no longer delayed by a frame
Launcher now times out after 10 seconds if it fails to make a connection attempt

Server
Fixed Lua module case insensitivity issue

Shared
Fixed Lua crash issue when objects did not exist

Other:
Client
Removed support for BOLOPatch infinite ammo
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Re: Just Cause 2 MP mod released!!! | [TEST LIVE 29->01 Jul

Unread postby PlasmaDavid » 2 Jul 13, 3:48 pm

I jumped in briefly, sadly didn't spend as much time in as I liked. Didn't really feel like the combat worked from my brief hostile encounters. I did use a command to partake in a demo derby in that giant concrete radar bowl, which was lulzy.

When NinjaCatfish tried teleporting to me it seemed he and I were in different instances of the map? Either way, same location but not existing for each other. The help window was also bugged on my PC.
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