Tekkit 3.1.2

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Re: Tekkit 3.1.2

Unread postby Neacail » 11 Sep 12, 11:23 pm

yeah I've had many EE items deleted from my faction area and places I've been setting up, i loved this server as i was able to play predominantly with the EE stuff in tekkit, now it's being deleted indiscriminately destroying set-ups that took ages to develop and that i was proud of, this is even worse then my stuff being griefed. To have gone to the effort to build what i could under the already nerfed ee items when the world was reset was ok, but indiscriminately destroying peoples creations is another thing altogether. I feel a large amount of disrespect from the admins who have just destroying stuff to help patch the symptoms of a greater problem.

Basically I'm out, it was nice to spend some time in game with a lot of you, i had fun and most of you seem like an awesome lot.

cheers
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Re: Tekkit 3.1.2

Unread postby Square » 15 Sep 12, 8:59 pm

I deleted my faction as I'm moving overseas next week so I bequeath my base to whoever can get there first (or whoever has already stolen my stuff).

Cheers for the (almost bug-free) fun

EDIT: I'm TiernanR, btw
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Re: Tekkit 3.1.2

Unread postby Neacail » 16 Sep 12, 6:25 pm

cheers bro! hope to see you on the other side

cheers,
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Re: Tekkit 3.1.2

Unread postby adamfox01 » 16 Sep 12, 6:52 pm

Hi, any chance you can post a copy of the console log when your getting all these EE errors, after having a heated debate with boligmo about the issue, and me trying to suggest ways to help in alleviating the problem his final world was "well go look at the console logs then" So i'm requesting to look at them, this is the only server i've seen in the past fortnight of trying to find a good tekkit server, that's had this problem, so i'd like to have a look at it and see if i can help in any way.

I'm a 23yo final Year BComp/BTeach student at the University of Tasmania, not a 12yo noob just having an argument with an op. I'd just like to help make this server more stable if at all possible, because i like the people, and i think there's something good here.

Cheers

Adam Fox
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Re: Tekkit 3.1.2

Unread postby bolgimo » 18 Sep 12, 9:30 am

are you sick of the lag? then help out. some tips for tekkit 3.1.2:

crystal chests are nice but every item you put into them means the server has to send a buttload more information down to show what's in the chest. don't use the crystal chests.

some of the biggest cpu hogs are buildcraft pipes, redpower wires/tubes, industrialcraft wiring:
- don't loop pipes or wires.
- try to layout your pipes/tubes/wires with as few junctions or intersections as possible. each pipe/wire block costs cpu, intersections cost a lot more cpu to calculate exponentially.
- also try to keep the above things as short as possible. more blocks doing calculations = more lag. put stuff in chests if you have to and then carry it around.

smokngoat and i just found a buildcraft quarry piping into a recycler, but the recycler was full and blocks were spilling out, so the owner had put a loop on it with an obsidian pipe to catch the excess. end result was over 20,000 cobblestone blocks sitting in four buildcraft pipes going around in circles. as soon as we broke it open and hoovered up all of the blocks, tick rate rocketed up from 8 to 16 ticks per sec. much better.

buildcraft quarries and pumps cause craploads of lag:
- don't ever set up a quarry and not pipe it to anything, it'll spew items out onto the landscape.
- don't let lava or water flow into a quarry. dam it up or pump it out or bucket it out or dump sand on it or do SOMETHING. every time lava and water fall minecraft has to calculate block physics and this costs a fair amount of cpu time. shut off your quarry if you see this happening and fix it, because it'll turn into the worlds laggiest cobblestone generator as your quarry has to keep backing up over all the cobblestone that keeps forming.


things that generate great buttloads of items:
- don't do anything that generates craploads of items. buildcraft is **** for this; if an item goes down a pipe and gets to end and finds it has no place to go, it falls out and creates an entity. equivalent exchange machines are also the biggest culprits because they allow anyone to make infinite items and send them out on long fruitless journeys to turn into lag.
- use redpower filters and tubes to pull stacks of items instead of single items at a time, instead of redstone engines on buildcraft pipes.
- pipe your waste into chests and throw it into lava when you're done
- if you're still that desperate for EMC then just ask me and i'll throw you some redmatter forges to smelt into 2.5mil EMC per block, don't lag up the server with cobblestone generators



an entity is anything that moves: mobs, items, players etc. more entities mean more lag. to check your entity count at all times; press F3 and look at the line that starts with 'E:'. it has two numbers after it: visible entity count and total entity count. if this is above 200 then you have a serious problem (thanks to whoever pointed this out last night). entities create lag. i'm sitting in a chunk right now trying to find out what's creating 6833 entities all at once, my fps is zero and the server tick rate is about 4 ticks per sec. you'll also block yourself from logging in again, because as soon as you login and the chunk loads you'll get spammed with packets and disconnect.


finally look at your launcher.log, some minecraft debug errors will get spammed there (C:\Users\username\AppData\Roaming\.techniclauncher\logs) and you can fix them before i have to:
[22:00:28] [SEVERE] 2012-09-17 22:00:28 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (807, 73, -15) 4: 0, 1, 0
[22:01:24] [SEVERE] 2012-09-17 22:01:24 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (807, 73, -15) 4: 0, 1, 0
[22:02:08] [SEVERE] 2012-09-17 22:02:08 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (807, 73, -15) 4: 0, 1, 0
[22:21:07] [SEVERE] 2012-09-17 22:21:07 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (807, 73, -15) 4: 0, 1, 0
[22:21:24] [SEVERE] 2012-09-17 22:21:24 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (807, 73, -15) 4: 0, 1, 0
[22:21:25] [SEVERE] 2012-09-17 22:21:25 [WARNING] Received a TileEntityData packet for a location that did not have a TileEntity: (807, 73, -15) 4: 0, 1, 0
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Re: Tekkit 3.1.2

Unread postby bolgimo » 18 Sep 12, 11:16 am

this solar panel plant was going nuts; you had items backfeeding into other chests and there was glass in nearly all of your condensors, everything was falling out. note the entity count is over 2k, it started out at 10k when i first landed and hoovered up all of your items.
Image

after i hoovered up and incinerated all the loose items the server tick rate went up from 4 to 18 again. this whole expedition took an hour and a half to uncover; the next time i find stuff like this i'm just going to delete the whole chunk. and after all of that, because of all the jams and incorrect routing, your condensors were being pumped full of glass and you had made a total of 46 solar panels.

you also had an ic2 teleporter with a redstone torch under it so it was always on, and possibly the same at the other side. something had landed on it and was now teleporting infinitely between them about 80 times a second. ic2 teleporter pads need a redstone circuit that shoots a pulse, easiest way to do this is to just plug a redpower logic Pulse Former into them. if you leave redstone turned on for teleporters they create loops, causing you to disconnect from "moving too fast", as well as lag up the server and drain your batteries.



building factories to make solar panels is super fun and i've made heaps of them but they always always always run into huge problems:
- ee makes too many items too fast
- stuff gets clogged at the crafting tables because one ingredient will be missing or hoses aren't connected correctly
- when this happens the items fall out
- you end up with 10,000 items laying around and the server goes to hell

you can trust me on this, i've made heaps and hydra always ends up deleting the chunks and deleting my player file because something screws up.

over the past 12 months i've found out heaps of tips to not cause problems:
- disconnect the ee condensors from everything. use the condensors to generate all of the ingredients if you must, but leave the items in the condensors. then set up an ingredients chest and manually feed your ingredients in, in exact multiples of what you're trying to make. this is much much more efficient than trying to tune ee to spew items in exact quantities.
- use redpower tubes where possible, it doesn't throw items on the ground when it can't find a destination for them. it can also sort output into stacks of items in exact quantities, so you can regulate the ingredients to work in exact ratios to prevent jamming.
- at the automatic crafting tables place a chest adjacent to the table for each ingredient in the recipe - this ensures that if one ingredient fills up a chest, it won't block the other ingredients from coming into their own chests, preventing jams.
- don't rely on bc diamond pipe to distribute ratios of items, eg out of five iron bars send one to pipe x and four to pipe y. it won't work. pipe x will just get 400 iron bars and pipe y might be lucky to get two. or pipe y gets all of the bars. or other wierdness. it just sucks for doing anything other than directing single item types into pipes. use redpower sorters and the redpower paintbrush tools instead.
- wire up your machine so you can turn it off before you log out. that way if something does go wrong, you won't bug yourself from logging back in again and i won't have to delete your chunk and get your player file deleted to fix you.
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Re: Tekkit 3.1.2

Unread postby smokngoat » 18 Sep 12, 2:12 pm

Informative posts are informative!

Thanks Bolgimo, they are great tips. Now if only people would read the forums. :)

- use redpower tubes where possible
- use redpower tubes
- use redpower tubes


Seriously. Learn to use redpower, learn to LOVE it. It is vastly superior to buildcraft pipes. The only thing it can't do is teleporting, which is ridiculous anyway. Teleporting pipes, what nonsense. Also teleporting pipes are inferior to a combination of ender chest + red power anyway. You don't need to pump liquid :P

Redpower doesn't overflow. It handles its items much more cleanly. It is more complicated to use, but you're playing Tekkit, complicated is the name of the game... If you want help, please ask me, Im happy to help with redpower pipe/filter/retriever system setup questions. :)

Also, redpower in combination with automatic crafting table Mk2 (which is redpower) will never jam, unlike crappy auto crafting table I.
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Re: Tekkit 3.1.2

Unread postby Phoenix238 » 19 Sep 12, 6:58 pm

I agree with goat (although he's the one who originally told me to use RP tubes ;-) ) RP tubes are so much better. Like they said, they won't throw items out onto the ground either
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Re: Tekkit 3.1.2

Unread postby Neacail » 19 Sep 12, 7:00 pm

the F3 visible/total entity count is awesome, i'ts great to use to gauge what you're doing and how laggy it is for the server.
I've now checked this against all my locations, to ensure nothing is tipping over the 200 item mark.

i use about 45 flowers of condensors for my array, and it comes out at around 200 items max when it does a big push through my redpower tubes. but then goes down to 130 normally.

thanks for pointing this out boligmo!
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Re: Tekkit 3.1.2

Unread postby bolgimo » 19 Sep 12, 9:25 pm

see i'm not a complete mongrel
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Re: Tekkit 3.1.2

Unread postby adamfox01 » 28 Sep 12, 3:28 pm

Yeah Thanks for the post Bol, thats great info, i'll go do some work on my own solar panel factory, but its redpower tubes, to force myself to learn them. Plus once i have a few HV ones i'll dismantle it anyway.
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Re: Tekkit 3.1.2

Unread postby Phoenix238 » 29 Sep 12, 5:38 pm

Is the server down?
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Re: Tekkit 3.1.2

Unread postby TheRealWazzar » 30 Sep 12, 10:24 am

Phoenix238 wrote:Is the server down?


Looks like it. Oh well, time to get through my game backlog :D
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Re: Tekkit 3.1.2

Unread postby PirateEggs » 4 Oct 12, 5:03 am

I have a complaint. I dislike the fact the server shuts down at ~4 - 5 AM. What do you expect me to do in these times? Go to bed?
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Re: Tekkit 3.1.2

Unread postby Captinboost » 15 Oct 12, 3:37 pm

is a chance we could get dynmap for the tekkit server if so that would be awwsome :twisted:
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