Paragon levels?

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Paragon levels?

Unread postby Auld » 21 Aug 12, 7:33 am

http://arstechnica.com/gaming/2012/08/b ... er-levels/

Wooo?

They've added almost nothing to the gameplay except the ability to get to 300% MF. They are truly retarded.
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Re: Paragon levels?

Unread postby Mugsy » 21 Aug 12, 9:00 am

I'm gonna have to agree with you there as they really need to give us more things to do rather than just repeat the same campaign over and over again. I've already done that 5 times with each class through normal. There will be another 5 to 10 times I'll be doing that before I hit level 60 for all my characters which is just plain stupid.

Though, the scope of the new content I want warrants an expansion pack more than a patch. However, bringing the masses some PvP might a good first step for their next lot of gameplay enhancements.

This Paragon thing really should begin at Hell difficulty rather than level 60... there are those of us who just don't see the point of toughing out Inferno and wouldn't mind better gear in Hell.
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Re: Paragon levels?

Unread postby Ralph Wiggum » 21 Aug 12, 9:33 am

By 'more things to do' are you meaning more random quests? DLC? Expansion pack? The game is just over 3 months old, I'm not of the belief that Blizzard are the type to be rushing extra content. Or God forbid day 1 DLC (because that's what we all want right?). It's clear Blizzard have been focussing on a lot of gameplay/item issues for the next patch which people have rightfully been complaining about.

D2: Lord of Destruction came out a year after D2. Wouldn't surprise me if the same happened here.
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Re: Paragon levels?

Unread postby Auld » 21 Aug 12, 9:46 am

I don't see how this resolves gameplay issues? In fact with 300% MF this will cause massive economy issues, items that should be rare won't be etc. etc.

I don't regret buying D3, I had fun and played the **** out of it. But it was too dumbed down for my liking, getting skills and abilities was too easy I would have preferred if they had stuck with the original rune system.

No PvP on launch, still no PvP. It probably comes down to the fact that you have almost 0 stats naked which means its hard to level the playing field rather than everyone one-shotting eachother.

Damage based primarily on the weapon dmg was a dumb idea.
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Re: Paragon levels?

Unread postby spawneh » 21 Aug 12, 9:51 am

Mugsy wrote:This Paragon thing really should begin at Hell difficulty rather than level 60... there are those of us who just don't see the point of toughing out Inferno and wouldn't mind better gear in Hell.


I don't get what you are saying here? What stops you from just staying in hell when you're level 60 and earning paragon levels? From what I gathered it is not difficulty based at all, just level / xp. So you could still earn paragon levels in hell or even normal, just you would get far less xp.
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Re: Paragon levels?

Unread postby Mugsy » 21 Aug 12, 11:10 am

spawneh wrote:I don't get what you are saying here? What stops you from just staying in hell when you're level 60 and earning paragon levels? From what I gathered it is not difficulty based at all, just level / xp. So you could still earn paragon levels in hell or even normal, just you would get far less xp.

I'm just saying that Paragon levels should begin when someone hits Hell difficulty, even if they're at level 50. At that point, they would have went through the campaign twice (or for people like me who play as all 5 classes, 10 times). Being able to get good gear faster would be a nice reward for those of us who haven't reached the higher levels yet and don't want to spend huge amounts of time bidding on the AH.
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Re: Paragon levels?

Unread postby SuBw00FeR » 21 Aug 12, 11:53 am

So you want your cake and to eat it too? That's basically what you're saying.

Paragon levels are there for those who have hit 60 and progressing through Inferno because let's face it, you can't efficiently stack MF gear for Acts 3/4, you need that VIT/Resist and enough damage to be able to kill stuff, having MF just takes away yet another stat. It's an added bonus for "end-game" players who can go through without having to stack MF but still having enough MF to get some decent stuff, and honestly 50-60 doesn't take much time at all to do. You're complaining that there is no content but you then say you want this new paragon system for lower level bracket, As you get into inferno it becomes less about "ugh not this act again" and becomes more about how can I change around my spec and get better skillwise to be able to go through the Acts, I've done the last part of Act 1 countless times on Inferno now and it still isn't boring Because there's always different combinations of elites, there's always different people (i play public games) with different skill levels. Think of it less as going through an Act and more of "I need one more bar to level!"
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Re: Paragon levels?

Unread postby André Axe'm » 21 Aug 12, 12:24 pm

Three times more **** loot is still **** loot.
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Re: Paragon levels?

Unread postby Mugsy » 21 Aug 12, 12:26 pm

SuBw00FeR wrote:So you want your cake and to eat it too? That's basically what you're saying.

Yep, more or less that's the way I see it. I know there's going to be people who disagree with my point of view on this but that is what I prefer.

This is the philosophy I saw Blizzard put into the new skill system - less restrictions, more reward for experimenting. I'd like to see this carry through to the loot system as well. Whilst I'll still be going to the AH to get the odd item with specific stats for a particular build, getting a few more of the occasional good gear as a drop would encourage me to look into trialing new builds to take advantage of that new item. I reckon starting at Hell won't break things and just reward people a little earlier than the current system.

Just my thoughts there.
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Re: Paragon levels?

Unread postby Cas Bitton » 21 Aug 12, 1:13 pm

Does anyone have a ballpark date/time on when this update is likely to be released? :)
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Re: Paragon levels?

Unread postby SuBw00FeR » 21 Aug 12, 1:14 pm

6am tomorrow morning should be the absolute latest the servers come up, they said from 2am - 6am (AEST) the servers should be up, not when the maintenance is happening.
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Re: Paragon levels?

Unread postby Cas Bitton » 21 Aug 12, 1:17 pm

Oh cool!
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Re: Paragon levels?

Unread postby skitzor » 21 Aug 12, 1:53 pm

Auld wrote:They've added almost nothing to the gameplay except the ability to get to 300% MF. They are truly retarded.

a massive complaint was that if you farm at level 60 and don't find any items, you have just wasted a bunch of time. you might even be negative on gold after the run. a lot of people hated this and preferred the system of constantly getting something back for farming. what was the point in playing once you hit 60 if you weren't happy with the item hunt?

in D2 most people were strong enough at ~80 to do everything they wanted, the extra levels were just a bonus. even if they got nothing from farming, they would be gaining something.

this is the same idea. and it isn't just MF/GF, it's stats as well.

sure, it isn't new content, but it solves an issue that a lot of people had with endgame play.
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Re: Paragon levels?

Unread postby Mugsy » 21 Aug 12, 1:56 pm

Good to know that the patch is out tomoz. Looking forward to the AH updates at the very least.

Also, just realised from Skitzor's post that Paragon will provide stat bonuses as well... I can see why they made it start after lvl 60.
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Re: Paragon levels?

Unread postby Mugsy » 22 Aug 12, 9:32 pm

What's the bet that they'll start making items where you need to be at X Paragon level to use?

It'll keep the transactions in the AH churning which is the only way they'll keep making money from the masses in Diablo 3.
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