It's about time you fixed your minecraft server GON!

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Re: It's about time you fixed your minecraft server GON!

Unread postby matthewdev » 11 Aug 12, 11:10 pm

I'm with Macrossfiru here. I recognise their is some often severe lag at the moment which is making me hop on much less often than previously. However, having said that - Like Macrossfiru said - this is a free service and I think our expectations should match that. I see everything that we get on here as a bonus and appreciate what we get. I'm sure the lag issues will be sorted out in time. As a server admin myself I know first-hand how much effort goes in to keeping everything running and I appreciate the effort the staff here put into everything.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Aasher » 11 Aug 12, 11:41 pm

Macross, from what I've gathered from your post you're trying to paint this thread as me being ungrateful and blaming these Admins for the server lag problems.

When in fact I've already said that I don't BLAME them for the existing problems at the moment however I do find it very downhearting that all I've gotten from them from both this thread and game chat is they are trying to make it seem like the issue is exaggerated and we should stop making a fuss over it... when quite a lot of people are constantly getting annoyed by the chronic lag.

As for
sniping at other players and the admins is an exercise in futility .....
....its a really fantastic display of maturity to see the go betweens get shot because of something they have no control over....
..... This thread has achieved squat, by all means share your grievances but why not also make suggestions, point out changes or threads that others have made about the issue.



The purpose of this thread was not to start arguments or insult Admins or players... which is what is happening in the game chat... instead it was to share my grievance about the chronic server lag and to point out that GON arrange to have this fixed and suggest that instead of constantly downplaying the situation, or trying to drag the topic to something else or make vauge excuses for that reasoning behind the lag... the Admins need to admit that there IS a problem that is more than just because of one or two plugins or just the occasional copy and paste and if we can just all agree that there is a serious problem that needs to be properly looked at then we can move on and hopefully get the attention of whoever it is we need to get this problem fixed.

As for blaming it on the latest version of Bukkit, I've played on many servers who use the latest version and yes, there are a few known bugs but there isn't this chronic lag.


I also find it strange that after posting this thread, I've had my world guard region halved even though I was using and mining in that area and at the time I got it protected I told the admins of my intent to share my area with more than just one person. At the moment, 8 people are on the memberships of my area and yet after explaining this and that being accepted... I get it downsized pretty much right after posting this thread. Give whatever reasons/excuses that might look good but the fact is, whichever admin did that would of know that it can only be interpreted in one way by me.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Clontarf[X] » 12 Aug 12, 12:08 am

­­­derp
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Re: It's about time you fixed your minecraft server GON!

Unread postby tsunami_australia » 12 Aug 12, 12:09 am

Macro, I do agree that Mojang have a lot to answer for in the quality of their coding and that most of the issue stems from how the game is made. Unfortunately it is poorly coded and is popular so we have to find some way of trying to resolve this.

As for the game ops, no they are not likely to have any access to the VM infrastructure (or may have SSH access to the VM itself, who knows. But whilst it is not their fault and I for one do not point the finger at them, they have been doing a big job of talking down the lag problems rather than acknowledging they exist whether it be Mojang's fault or the infrastructure providers.

As for land protection, I know that I for one (and I'm sure many others are in this as well) do like to have protection where building and working due to the likes of a few children who are well known enough to remain unnamed in this thread. It is extremely annoying to be building a project and have some little $hit come and burn your project to the ground. I do however acknowledge that there were many land grabbers out there who were not using their land to it's potential and therefor were wasting map resources. It is hard to find a medium between them but there are a few older regulars on here who are known for larger projects that should at least be given some lee-way.
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Re: It's about time you fixed your minecraft server GON!

Unread postby spynoob » 12 Aug 12, 12:45 am

Tl:DR this thread

i skimmied through most of it

I think hydra as well as one of the other main admins can't remember his name might have access to the VM infrastructure, I was reading somewhere that your server is run on the ram disk.

As for the server crashing World edit and guard have yet to release stable plugins that i have noticed, and even when world edit is stable it still crashes the server when you try and move massive amount of things from one area to another, or regenerate the land that contains a massive amounts of blocks.

The admins are doing what they can with the resources that they have be patient and stop giving them grief for what they are trying to do, which is helping us users
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Re: It's about time you fixed your minecraft server GON!

Unread postby Miss.Murder » 12 Aug 12, 1:16 am

Aasher wrote: I get it downsized pretty much right after posting this thread. Give whatever reasons/excuses that might look good but the fact is, whichever admin did that would of know that it can only be interpreted in one way by me.

The land was downsized about an hour and a half before this thread. It was nothing to do with you posting this thread. I also clearly remember warning you that the chosen area you insisted on having might end up being downsized and after a lot of thinking about it, yours and others were downsized.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Nitephyre » 12 Aug 12, 6:57 pm

The butthurt is strong with this one...
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Re: It's about time you fixed your minecraft server GON!

Unread postby Hydra » 13 Aug 12, 7:10 am

spynoob wrote:I think hydra as well as one of the other main admins can't remember his name might have access to the VM infrastructure, I was reading somewhere that your server is run on the ram disk.


The main Minecraft server is currently on its own hardware, it has 8GB ram and uses about 2GB max. The CPU is over 3Ghz (cannot remember exact specs) and it has 8 cores (not that it matters that much with minecraft...). It doesn't run in a ramdisk because the world size grows too fast, and it would end up bigger than the available ram.

The biggest bottleneck with Minecraft is the random IO, and most of our gear uses traditional spindle drives. A SSD might be an option - it'd certainly be faster. It is something I am keen to try out (holy **** the server admins care about making things better)

Now, Aasher, if you're going to try and make a point, it would probably help to not write it when you're raging about something. We are continually monitoring and tweaking the Minecraft server (it's a ****.) and it gets more than enough attention. The fact of the matter is we tried running a vanilla Minecraft 1.3.1 and it was still laggy. Sure, the bukkit updates will probably help, but ultimately we're at the mercy of whatever Mojang deploy as a release version.

Also, the lag you speak of, it has only existed since 1.3.1. Previous releases didn't have the bugs that 1.3.1 + bukkit introduced. The "chronic" lag is a result of the latest release of MINECRAFT, it just affects different servers in different ways. We aren't using a ramdisk or SSD, while other server operators are. Those using a SSD or ramdisk wont see the bug, because they have a lot more IO speed to play with. This doesn't mean the bug is gone - it just means they've put an expensive bandaid over it.

A prime example of this is the weekly snapshot server I put up. I don't care if that world gets wiped, so I put it in a ramdisk. You can freely play on it but don't expect anything to stay when a new snapshot is released, or the server is restarted: viewtopic.php?f=278&t=196195
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Re: It's about time you fixed your minecraft server GON!

Unread postby Hydra » 13 Aug 12, 7:22 pm

44 players tonight, no significant lag.

And not one bit of hardware was changed. Plugin + bukkit updates, and some filesystem tweaks may have helped too.
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Re: It's about time you fixed your minecraft server GON!

Unread postby ScruffyNerf » 13 Aug 12, 7:46 pm

Except the server now appears to be offline.

I'd call that "significant lag" :D


Nevermind, admin killed it. Back now

Edit, as I see it's being discussed in the thread - on a near infinite landscape, why was worldguard areas arbitrarily downsized? I logged in to find that my area is about 20% of what it was (so much that 10 mins mining with stone tools took me well outside of it). The area that I had was a moderate size, yet it is now the smallest landholding in the immediate area, yet I can't see any constructions on the other ones near me on dynmap either.

I'd marked out corners in the manner that is requested of players, yet suddenly it gets downsized to a random size without any notice - why bother having rules for it then, if sizing is going to be left to admin whimsy?
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Re: It's about time you fixed your minecraft server GON!

Unread postby Hydra » 13 Aug 12, 7:52 pm

The server didn't do anything wrong, a person did :)
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Re: It's about time you fixed your minecraft server GON!

Unread postby Miss.Murder » 13 Aug 12, 8:06 pm

From what I can see all but maybe one land anywhere near you has stuff on it already. This rule is nothing personal, I was told which lands were "too big" and they got adjusted accordingly. This happened before this thread was even made, so it's nothing to do with this thread, unless I can see into the future.
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Re: It's about time you fixed your minecraft server GON!

Unread postby ScruffyNerf » 13 Aug 12, 8:14 pm

Well, now there is, yes. Previously, when you originally set the worldguard area for me, back when the map was fresh, I was the only one out in this area. Also, a starting reed farm of mine was apparently not worth covering? (Since fixed by Giblet)

From curiosity, why are moderate sized areas (as mine was) a problem on an infinite landscape?

Would a new thread on this topic be preferable?
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Re: It's about time you fixed your minecraft server GON!

Unread postby matthewdev » 14 Aug 12, 1:10 pm

Hydra wrote:44 players tonight, no significant lag.

And not one bit of hardware was changed. Plugin + bukkit updates, and some filesystem tweaks may have helped too.


Awesome - I was on earlier and it''s working beautifully :)
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Re: It's about time you fixed your minecraft server GON!

Unread postby burkeh » 14 Aug 12, 6:15 pm

The issue, really, is greedy plots in built-up areas. And plots that cover areas that aren't used - or to 'keep it looking nice'.
Super-huge plots of land are pointless unless you use them - and greedy if you don't. Nearly every single map someone nabs a huge spot, plays for a week, then leaves. Or claim heaps of area, and do nothing with it.
If you build on it, then I don't see an issue - and if you're planning on building on it, atleast make a start on the planning of it/layout, so people can see you're not just being greedy about it.
I really wish iConomy had a module that let you pay-per-chunk - as it'd make people value land much more. And at the very least have them have to work a little/put some effort into claiming, instead of just saying they want 1000x1000 in this area.

The idea of playing on a server, is playing with other people. It's not playing to shut them out. It's good to build near people. But it sucks to be walking through what looks like an empty area, but not be able to do anything at all, because it's all protected 'just because'.
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