It's about time you fixed your minecraft server GON!

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It's about time you fixed your minecraft server GON!

Unread postby Aasher » 11 Aug 12, 6:23 pm

Seriously, for months on end we have been having to put up with the horrible server lag and nothing seems to being done about it.


It's just been getting worse and worse lately.
We can't even open our chests half the time and when we do open them and take items out... a minute or so later we find out that the server is so laggy that the server failed to recognize we have taken our items and they jump back into the chests.
Or we'll be mining and constantly be rubber-banded back with all the blocks we thought we mined replaced. Yesterday, after I realized this was happening AGAIN I counted "80 BLOCKS" I have mined that the server failed to recognize and it took me 4 minutes to get rubber banded back.

Just now as I type this we have all been thrown off the server... and we could tell a few minutes before something was going to go wrong, as we couldn't do anything in game except type.

What's worse is that the admins are BLAMING THE PLAYERS for the lag saying that going AFK or allowing mobs to spawn or walking too far from spawn or even claiming area's that aren't really small is what's causing the lag.
What an insult.... EXCUSE US for 'trying' to play the game... I thought maybe the GON players mattered.... probably not.

I'm sure if GON cared about their players it wouldn't take much to put the game on some half decent hardware.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Miss.Murder » 11 Aug 12, 6:27 pm

Hi. The server crashed due to a world edit mishap. As for the BLAMING THE PLAYER$, I think you will find it was THE PLAYERS that complained that the auto AFK was lagging them, so we removed it due to that. As for claiming areas that aren't really small.. never have I seen such an allegation made. If you would like to give more details on that, please PM me so we can look into it.That is not the reason we did not want you claiming so many blocks.
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Re: It's about time you fixed your minecraft server GON!

Unread postby tsunami_australia » 11 Aug 12, 6:30 pm

I must admit the rubber banding is incredibly frustrating (worse than playing over a home-hosted server, worse than playing on my server in Texas which is incredibly sad).

We've never had any issues before with the size of the map or WG regions or the spawn rate of monsters lagging out the server like this so I fail to see any reason or excuse for this now other than node clutching at purse strings on server resources.

But then when looking at even the NBN pricing it would appear that the brass are trying to push us all over to iiNet subtly.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Miss.Murder » 11 Aug 12, 6:31 pm

tsunami_australia wrote:
We've never had any issues before with the size of the map or WG regions

That would be because it has only just been implemented.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Giblet1 » 11 Aug 12, 6:34 pm

You do realise an update for pretty much everything has just occurred and any one of the mods we currently have may not be playing nice with the server.

As for smaller areas sizes because of lag, I have no idea where you got this information but it has already been explained to you that we are having smaller area sizes because new players would run into a jungle, not see any buildings around for ages but cant build. People are not going to horde massive land size for nothing, you want a large area, build stuff that actually needs protecting.

And the server went down because I stuffed up a worldedit.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Aasher » 11 Aug 12, 6:41 pm

For whatever reason the server crashed this time around doesn't negate that fact that it is CONSTANTLY crashing and PERPETUALLY lagging every single day and getting worse!

Instead of trying to deflect the point I'm making here, how about you just admit what we all know... the server is failing horribly and making gaming on the GON server an almost miserable experience.
I'm not blaming YOU Murderess for any of the problems but it would be nice if you backed us up on this as it would go aways to actually getting something done!
Wouldn't you like it if we could have the game on a better server?


You do realise an update for pretty much everything has just occurred and any one of the mods we currently have may not be playing nice with the server.


Giblet, that's total ****... I have played on other servers who have the same mods PLUS extra mods and they run on home servers without the slightest lag. Sounds like a lame excuse... just like how we apparently needed a new map before the release cause the "last map crashed due to being 50 MB is size" .. funny thing is you could still get the last map to work on multiverse so that also look like a bunch of ****.
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Re: It's about time you fixed your minecraft server GON!

Unread postby tsunami_australia » 11 Aug 12, 6:42 pm

Miss.Murder wrote:That would be because it has only just been implemented.


Beside the point of it. Just implemented or not. And what are you claiming was "just implemented"?

Giblet1 wrote:You do realise an update for pretty much everything has just occurred and any one of the mods we currently have may not be playing nice with the server.


Yes I do realise this. I also realise that I do join other servers running similar plugins with nowhere near as much issue when there is only 5online on each server. That said it is possible that one of the other plugins is causing the issue, like the plugins to allow admins to stealth onto the server.
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Re: It's about time you fixed your minecraft server GON!

Unread postby tsunami_australia » 11 Aug 12, 6:46 pm

I must note on this though, after server restart for map save this morning at 4am the server did behave VERY nicely for a change so that might help in finding the issue and suggests that clashing plugins is a load of horse$hit.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Miss.Murder » 11 Aug 12, 6:49 pm

tsunami_australia wrote:
Miss.Murder wrote:That would be because it has only just been implemented.


Beside the point of it. Just implemented or not. And what are you claiming was "just implemented"?

The size restrictions on land. Or was there something else you were talking about when you said "We've never had issues before with size of map or WG regions"? Not sure how it's beside the point, of course it would not have been an issue before, since we didn't do such restrictions.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Giblet1 » 11 Aug 12, 6:50 pm

Aasher wrote:Giblet, that's total ****... I have played on other servers who have the same mods PLUS extra mods and they run on home servers without the slightest lag. Sounds like a lame excuse... just like how we apparently needed a new map before the release cause the "last map crashed due to being 50 MB is size" .. funny thing is you could still get the last map to work on multiverse so that also look like a bunch of ****.


We made a new map because of the new ore plus the new huge biomes. And as for the map being 50mb, I have no idea where you got that info but I can assure you it's a lot larger and it would have been even larger if we had kept the same map, so we made the decision based on all these facts to start fresh.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Miss.Murder » 11 Aug 12, 7:07 pm

The map was over 40GB. I don't know where the "it crashed due to any size" thing came into it. Giblet and I can't see why the server crashes, we don't have such power.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Aasher » 11 Aug 12, 7:11 pm

Giblet1 wrote:We made a new map because of the new ore plus the new huge biomes. And as for the map being 50mb, I have no idea where you got that info but I can assure you it's a lot larger and it would have been even larger if we had kept the same map, so we made the decision based on all these facts to start fresh.


If you had of read what I wrote:

Aasher wrote:just like how we apparently needed a new map before the release cause the "last map crashed due to being 50 MB is size"


BEFORE the release.. you guys got a new map for some bizzare reason which was BEFORE this map just over a month before the 1.3 release.... I'm pretty sure you know what I meant and are just trying to create an argument to deflect from the whole point of this thread.

As for the 50MB, that was a type.. I meant 50GB which I've just been told that it was actually 40GB.
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Re: It's about time you fixed your minecraft server GON!

Unread postby Miss.Murder » 11 Aug 12, 9:03 pm

tsunami_australia wrote: That said it is possible that one of the other plugins is causing the issue, like the plugins to allow admins to stealth onto the server.

What plug in is this that you're talking about? :?
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Re: It's about time you fixed your minecraft server GON!

Unread postby Miss.Murder » 11 Aug 12, 9:30 pm

We don't currently have any stealth plug ins on the server at all.
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Re: It's about time you fixed your minecraft server GON!

Unread postby MacrossFiru » 11 Aug 12, 10:00 pm

I'm going to separate three things here,

firstly I don't give a **** about worldguard (PERIOD), having land protections is a nice way of reducing griefing on existing stuff in fact the only reason why it was brought back for the world I refer to as gontown was because of the excessive griefing, I think it's a courtesy that the admins even bother to protect the land we ask for regardless of what we're building, admins are not real estate agents, you don't OWN anything, if you want strict property boundaries, I hear secondlife are having a sale on linden dollars

I don't give a flying **** about alleged policy changes especially since there is nothing printed except for the friendly spiel by Cas and I'm pretty sure there's a point about reserving land and not using it.

On performance:

Crashes happen, especially when worldedit is involved (bridge, over-it, kthx)

http://forums.bukkit.org/threads/major-lag-issues-1-3-1.91283/page-2#post-1271828

'nuff said, pretty sure this was the part of the immense latency issues and the severe rubberbanding, the server runs Bukkit-1.3.1-R1.0-1-gd7bca09-b2321, two revisions prior to the fix, it should also be pointed out that earlier in that very thread they metion a draw distance adjustment which I think Hydraah had mentioned making.

as a general practise most adept server admins don't race to install the latest build immediatley, notice that in the thread linked that even though new builds address performance faults it introduces new functionality issues.

In the case of our hard working system admins, they have commitments that extend beyond our little FREE microcosm and I'm more than happy and patient enough to let the dust settle especially considering that there are other performance related issues with minecraft and the fact that these issues stack with buld related issues of bukkit is not suprising.

The fact that minecraft crashes and performs as poorly as it does is more a reflection of the development and testing lifecycle by both Mojang and the Bukkit teams respectivley.

There are plenty of factors that also load the server and this in itself could potentially be mitigated by running a No lag plugin that stacks entities and keeps them to a round minimum, it also reduces the overloading due to excessive mob spawning which drop spawners are a perfect example, anyone remember the blaze spawner in gontown? Mob Cages are not bound to the same limits as the default mob spawning algorithm in fact it will keep loading more until the object graph for that chunk has reached its limit.



On Player conduct:

The display this evening and really in general last few months has been ****, there's no two ways about it:

I was going to post a few examples there's really no need to single anyone out, I've heard and read a great deal as I'm sure the admins have and it really doesn't achieve anything, sniping at other players and the admins is an exercise in futility.

I'm pretty sure our ingame admins only have OP access to the game (server) and not the actual infrastructure on which it runs, they typically have enough access to restart the server when it's really messed up and the ability to remove players for misconduct, its a really fantastic display of maturity to see the go betweens get shot because of something they have no control over. They're aware of the lag, THEY PLAY THE GAME TOO! the most valuable thing they can do (and I'm sure they do) is pass on your feedback, but you could also post on here, your observations.


This thread has achieved squat, by all means share your grievances but why not also make suggestions, point out changes or threads that others have made about the issue. First and last post I'm making in this thread, I appreciate the effort that goes into running the game especially considering the amount of personal time it must consume. While I agree there is some serious performance issues with the server I'd rather make an effort to work with the people trying to deal with it, where I can. As for the rest, I feel it belongs in another thread "fix your server" has sfa to do with policy and conduct.
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