DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Manifesto » 8 Aug 12, 11:47 am

I think everyone just got kicked off ANZ 7, games.on.net regular...
Mine said Battleeye script restriction :/
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ball0fire » 8 Aug 12, 3:34 pm

mighta been a battleye update
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Manifesto » 8 Aug 12, 6:04 pm

Yeah no issues since then, scared me for a moment though.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nomicakes » 8 Aug 12, 7:29 pm

http://dayzdev.tumblr.com/

DAYZ CONFIRMED FOR STANDALONE VERSION TO BE PRODUCED BY BOHEMIA INTERACTIVE.
With Rocket as Project Lead.
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Freeborne wrote:Welcome to DayZ. The Zombie RPG without the RPG, and where the zombies are less scary then ladders and small ponds.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby FrAUdie » 9 Aug 12, 12:18 am

1. Can't seem to join any servers, kicked constantly

2. Finally get into a server

3. Dat 5 FPS

:evil:

Hive issues or something??
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby xkrewshe8 » 10 Aug 12, 9:12 am

I had that issue after the last update FrAUdie.

I found that if I rolled back the beta patch to the previous update, then it seemed to work fine.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Grendel » 10 Aug 12, 4:21 pm

For a man who bagged out DayZ, he certainly seems to be playing it often enough to keep up with developments.
http://www.cad-comic.com/cad/
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby mazmatt » 10 Aug 12, 8:21 pm

Game has almost been unplayable recently with what appears to be a major rise in amount of people hacking, can barely go an hour with someone crashing the servers trying to either spawn something in that isn't apart of the game or just trying to thunderdome the entire server.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 10 Aug 12, 9:13 pm

Grendel wrote:For a man who bagged out DayZ, he certainly seems to be playing it often enough to keep up with developments.
http://www.cad-comic.com/cad/


Oh man I thought that comic would be dead by now! It's so bad these days.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Clontarf[X] » 10 Aug 12, 11:27 pm

Looks like BattleEye has either had a major revamp or the AUSARMA guys are ontop of things, watching the chat scroll with names of people being kicked for scripts and other nasties gives me warm fuzzy feelings inside.

Also, 3 murders tonight. And a coyote pack. I'm on fire!
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Manifesto » 10 Aug 12, 11:53 pm

I haven't experienced any hackers in Chernarus for the last couple days... so something is going right. It seems either Battleye is working or all the hackers are on Lingor Island.
I did notice yesterday though a number of people being kicked for Script restriction #185 and had a little smile each time... until I got kicked for it.
Some bugs in the system I guess, I was able to log back in fine though... just lost my last couple minutes worth of loot, which was a pain.
Have been on an Ausarma server tonight, not sure what's going on but the server has been restarted 3 times during my play sess tonight... and gets locked for a little while afterwards? I was randomly kicked once, I suspect it was an admin kick to make room for a group playing there... nothing to back up that suspicion though.
I'm yet to have a tent work for me on games.on.net servers but the Ausarma one I'm making my home is holding a decent little camp of my own and I've raided a couple others which I've marked down to revisit later... if this holds up another couple days I'll sling a donation and make it my permanent home.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby RSOblivion » 11 Aug 12, 3:04 am

New Patch out. 1.7.2.5

Patchlog states it should fix the gfx glitches with Wire and Bodies (no mention of hedgehogs though that seems a rarer glitch).

On the topic of hackers, had the server I normally play on get hacked badly earlier today. Lost everything twice :(
Plus our camp got raided so life became pretty avg for a while. However we now stole back our Ural Civilian, a UAZ and a Dirt Bike plus a load of good kit. So we are pretty set again. Just need to find my ATV and Pickup and we'll be set perfectly :)
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Clontarf[X] » 11 Aug 12, 3:45 am

ANZ 8 was rooted when I joined it earlier. Hacked in buildings and complex at NWAF, everything on fire, my weapon and skin also got changed. Alt-F4'd that ****...
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby oriXon » 11 Aug 12, 9:36 am

Had our first interaction with a hacker last night on a US server.

He came riding up to part of our group on a bicycle, said "Hi, I'm Santa Claus, I bring great tidings of joy", spawned an ammo box, and then vanished. In the ammo box was 20 of EVERYTHING in the game. We all walked away with silenced M4s, AS50s/L85s, antibiotics, rangefinders, and every other item we could ever need.

Then 10 secs later the server restarted and we lost half of our stuff.. /sadface. Managed to hold onto my silenced M4/L85 and 5 clips of SD STANAG though :D

Also some of our vanished vehicles respawned, and we found several more throughout the night. We now have 2 buses, 2 ATVs and 2 utes. And we had a massive firefight on NWAF where the 7 of us managed to flank and murder a couple of guys. Good night all round.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Mr_X » 11 Aug 12, 12:09 pm

Welcome to the Thunderdome....
Can't abort, just want to go home...
alt - f4! this'll work for sure..
Instant death? What a bore!
:oops:
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