Server allowed modifications

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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Tonmeister. » 3 Aug 12, 8:43 pm

I'm using CBA 0.7.6 atm, no issues. If you have combined ops, you only need @CBA not @CBA_A2 or @CBA_OA. What ever the error is that you get when you join, should immediately point towards the issue if its CBA related.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Instinx » 5 Aug 12, 5:55 pm

Tonmeister. wrote:I'm using CBA 0.7.6 atm, no issues. If you have combined ops, you only need @CBA not @CBA_A2 or @CBA_OA. What ever the error is that you get when you join, should immediately point towards the issue if its CBA related.


With the latest CBA (0.8.5 i believe?) you need all 3 folders loaded if you are running combined ops.

The dev heaven one is outdated and the CBA i have is b186.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Xerxes17 » 6 Aug 12, 1:15 pm

Would it be possible to have ASR Ai added to ther server? It's quite nice and is still being developed unlike Zeus. :)
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Sky Monster » 6 Aug 12, 2:42 pm

I'm using CBA 0.7.6 like Ton, any other version gives me grief, whether it be server kicks or JSRS/Blastcore breaking.
8-)

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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Hawker45 » 6 Aug 12, 2:55 pm

Xerxes17 wrote:Would it be possible to have ASR Ai added to ther server? It's quite nice and is still being developed unlike Zeus. :)

This please.

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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Grendel » 6 Aug 12, 4:30 pm

Is there any chance of an updated list of what's allowed on the server #1 (aka: the warfare server) and what version?

I know that Pistolfied tracers has been removed. But after a couple of weeks away due to real life I tried to jump on only to find I can't without running vanilla. None of the addons I was previously using seem to be cleared for use on server #1. cba 0-7-2, JSRS, trueuser, tgw or Zeus.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 6 Aug 12, 4:54 pm

What files does it list when you join?

TGW Vehicle fixes got a new V2 key when the mod itself got updated to 1.55 but it looks like the old one is still there.

This is all the sigs so very many CBA .bisign files
Code: Select all
103 acex_sm anzins ASR bi cba_a2_b2 cba_a2_b8 cba_b123 cba_b145 cba_b148 cba_b156 cba_b160 cba_b175 cba_b179 cba_oa_b6 CBA_v0-3-1 CBA_v0-6-0 CBA_v0-7-2 CBA_v0-7-3 CBA_v0-7-6 Cole CSM2 DFS FDF FOXUS gdtmod_plants2 gdtmod_under_barrel_grenade_launcher_sights GLT_ADDONS HiFi_weapons_BETA hotze ibr iCole INKO jsrs14v2 jsrsfa kond LandTex_2009_08_17 mas okt RHI RUG_DSAI saku SAP SDP shacktac Shezan74 TGW TGW2.0 TGWSvr TGW_Thermal TGW_Zeroing TGW_Zeroing_REAL TracersWAR TracersWAR.pbo TRSM trueuser_fov trueuser_fov_autozoom trueuser_igui_actionmenu trueuser_igui_commandbar trueuser_igui_commandbar_texticons trueuser_igui_gps_bottom trueuser_igui_gps_middle trueuser_igui_gps_top trueuser_igui_gunhud_bigtext_bottom trueuser_igui_gunhud_bigtext_top trueuser_igui_gunhud_default_bottom trueuser_igui_hud_black trueuser_igui_text_extrasmall trueuser_igui_theme_truemods trueuser_nvgs trueuser_skybox_bluer trueuser_skybox_nomountains trueuser_xhair VICFA VopSound WarFXLighting WarFXPE WarfxPE.pbo warFXsunlight WarFXWEPS.pbo


EDIT: Just updated my CBA to 0.8.6.182 and put all three folders in the one I use and it works fine?

Why Sickboy who I believe works on this doesn't release the same version of CBA on Armaholic and his own Dev Heaven is beyond me
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Instinx » 6 Aug 12, 6:36 pm

Hawker45 wrote:
Xerxes17 wrote:Would it be possible to have ASR Ai added to ther server? It's quite nice and is still being developed unlike Zeus. :)

This please.

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Again +1 to this mod, been using it for co-op and its great.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 6 Aug 12, 7:04 pm

looks alright

wut does severyone else think?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Tonmeister. » 6 Aug 12, 7:29 pm

Ball0fire wrote:looks alright

wut does severyone else think?


I've never used ASR previously, but if it means I can do this for all my ai via the config file, then sweet...

aimingAccuracy[] = {1.0, 0}; // skilltype = {<min value>, <random value added to min>};
aimingShake[] = {1.0, 0};
aimingSpeed[] = {1.0, 0};
spotDistance[] = {1.0, 0};
spotTime[] = {1.0, 0};
endurance[] = {1.0, 0};
courage[] = {1.0, 0};
reloadSpeed[] = {1.0, 0};
commanding[] = {1.0, 0};
general[] = {1.0, 0};
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Instinx » 6 Aug 12, 7:57 pm

Just deny asr_ai_settings then?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby MarkusNemesis » 6 Aug 12, 8:15 pm

Instinx wrote:Just deny asr_ai_settings then?

Not possible.

Ball0fire wrote:looks alright

wut does severyone else think?


No. This is as vulnerable as Pistolfied's Tracers, I could make a little bird have 1billion Vikhirs and instapwnsmobile everyone.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 7 Aug 12, 4:39 pm

Grendal I saw you join this arvo and your getting kicked for tracerswar.pbo I think that was part of the old blastcore so try removing that.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Grendel » 8 Aug 12, 3:42 pm

Thanks for the heads up Basker. I found out what it was by trial and error in the end.
On an odd note, even though I can now get on the server, the server light (the one on the far left of the in-game server list) still shows as red. I thought this was meant to indicate that I wouldn't be able to join?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby EasyC » 8 Aug 12, 3:57 pm

Yeah same for me Grendizzle, but alas I can still join :o
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