Ai Soldiers and why you should use them!

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Ai Soldiers and why you should use them!

Unread postby Xerxes17 » 6 Aug 12, 1:27 am

People need to use AI soldiers far more. I was aghast to hear tonight that some people even drive a tank on their own, jumping from position to position as needed. Which is a ludicrous idea as you can still do that even with an Ai crew, which will continue to spot targets, shoot MG's at infantry and what have you.

All too often I see people just rAMBO'ing it up and it's really inefficient as hell. For taking towns, having AI troops with you massively increases your firepower especially in the early game. A sniper and a few MG troopers (Or an AGS30...) covering your advance into a town will do wonders to your survival chances, as will having a line of riflemen running ahead of you to screen for enemies and spot targets for the support team. When that support team has TOW/METIS added, they will wipe out any armor in the area in short order. With the correct tactics, you can take over the big towns like Stary Sobor or Zelenogorsk by yourself as long as you have an effective plan. This does not have to be limited to just using infantry either. I've been using T-72's en masse (like they should be!) to take over towns and it's just a complete bitlzkreig of town captures one after the other. Even if one or two get knocked out, you can just call in more as you move along. Even a few tanks can be useful in this regard, sending off two tanks to cap a town from light resistance (such as Gugluvo) is a much better use of resources then detailing player(s) to focus on that task.

For the past several nights when me and some opposing players have been fighting over a town, it's my Ai soldiers that manage to pull off a win or bring about a stalemate in that location. Several times I've been in a skirmish over Vyshnoye and have been killed. But my Surviving troops in the town would just kill the enemy players again and again until I arrive from base with new reinforcements and secure the town.

Another example was when BLUFOR was pushing hard into the Sobor Gap (tm ;) ) with Tanks. At the time most of my team mates were busy in other areas of the map so it was mostly down to me to stop the onslaught. What I did NOT do was try to be a Hero of the Soviet Union (in Gold) on my own in a T-90. What I did instead was send in a constant stream of T-72's and ATGM-BRDM's to turn the area into a meat grinder. I might have been loosing three T-72's for every two M1A1 TUSKS that I killed, but that is still a quite favorable result when you consider that the TUSKS were crewed by players and the T-72's were just Ai. If one of mine got knocked out, I'd just shrug and send for more tanks from base, for them they would have to wait out the respawn timer, rebuy the tank then drive to the battle again to just get bogged down in fighting expendable Ai tanks, instead of capping towns or achieving a breakthrough into our lines. I of course participated in the battle with my T90 as well and even setup a few infantry in Stary Sobor to snipe at people hopping out of their tanks. In the end, I achieved my objectives and the enemy did not. Thanks to my Ai as well.

Hell, let's take a case study from tonight's match. Me and some other players were approaching Falar from the north, while BLUFOR approached from the south. A typical meeting engagement.Image
As you can see one of my tanks have already been knocked out by Baskerville, but that's OK because the tank was free, the crew survived and it meant that I did not eat those rockets instead. What ensured was my infantry sweeping into the village and past it, rooting out BLUFOR as they went. During this I lost the 2nd T-55 and a few troops, but I still had the advantage.

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This is a shot showing this towards the end. About where my GPS is where the enemy Ambo was. Using Ai to cover me and suppress enemy players I RPG'd it. After this I got sniped from the hills, but Having taken on several players practically on my own (the other opfor players had been killed early on). I was quite happy. That ragged line of infantry managed to delay blufor for a few more minutes as well after my death.

I'll post some more stories and tactics tomorrow.
Last edited by Xerxes17 on 6 Aug 12, 10:43 am, edited 1 time in total.
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Re: Ai Soldiers and why you should use them!

Unread postby Brunius » 6 Aug 12, 6:34 am

What? All I've found AI good for is spotting stuff. In all my experience they never engage unless I specifically tell them to.
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Re: Ai Soldiers and why you should use them!

Unread postby Tonmeister. » 6 Aug 12, 9:10 am

Of course ai are also useful outside of the fighting force. Sending single units across the map to specific locales can often provide useful recon for where the opposing forces are moving, and sometimes locate the MHQ as it traverses the country side. But this approach serves the type of player that prefers to encoutner opposing forces alone or with other players for support.
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Re: Ai Soldiers and why you should use them!

Unread postby Xerxes17 » 6 Aug 12, 10:42 am

Brunius wrote:What? All I've found AI good for is spotting stuff. In all my experience they never engage unless I specifically tell them to.


I find my Ai to be quite trigger happy. How do you use them?
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Re: Ai Soldiers and why you should use them!

Unread postby Sky Monster » 6 Aug 12, 11:53 am

I know Basker doesn't agree with me, but a team that utilises every AI slot available to them will have a much easier time on the battlefield.

AI placed atop mountains and hills are deadly, especially on Takistan. Equipping them with Metis or Javelin is a great way to give the opposing force a good headache.

AI exclusive Linebackers and Tunguskas placed inside valleys is also an excellent way to catch pilots off guard, so long as the **** AI actually decide to use their missiles :? My Linebacker last night manage to shoot down Xerxes' KA52 and Daleskis Su34 without too much hassle, so it is possible.

By far my favourite launcher for my AI is the NLAW. If Freeborne joins the server, I'll be placing at least 8 of these guys around our base in strategic locations. Rack up ambo and bppu kills galore. If you explode near a BLUFOR base, chances are it was an NLAW.'

AI crewed GPKs are deadly if you mange them correctly. Yesterday on Takistan I was bumming around with Genix in the Stryker MEV for a good 1 1/2 hours. Meanwhile I had a GPK escorting the other fellows on the Team in their towns. It assisted in the capture of Imarat, Bastam, Rasman, Shamali, Nagara, Gospandi, Mulladost. The trick here is wait until you see players moving within the town on the map, then you can assume most armour has been disabled, tell your GPK to move to a hill where you know it will have a good field of fire, then watch the green $$$ roll in. \

In Mulladost we encountered OPFOR, and realised they had a base at the end of that road off the map to the west. Some fellow on OPFOR decided it would be clever to SVD my GPK, well the gunner didn't take too kindly to that and shot him in the face quicksmart. As the "ENEMY APC 10 O'CLOCK 600m" (BTR90's) started rolling over the hill I decided a GPK wasn't going to cut it anymore, so I purchased some TOW bags from the camp and an AI from the depot. Set my new best friend up watching the Western approach to Mulla. BTR90s don't react well to a TOW missile, especially when the BTR is full of Spetsnaz. Ew, what a mess. At one stage my original GPK gunner was killed :cry: Luckily I had the GPK full of AI and simply told one of the guys in the backseat to man the gun.

I ASSUMED DIRECT CONTROL of my GPK, and drove up to the hill beside OPFOR base. After I had sniped about 20 OPFOR players and had a good laugh about the global chatted "Enemy sniper at base", I heard a BTR60 approaching. Hmm I'll just grab my anti ta- oh wait its a f-cking Javelin. BTR60 comes over the hill and shoots me in the face, no chance for a lock on the jav. Surely this is the end of Mr. GPK? Nope. As soon as I respawn at base, I quickly tell my GPK to engage that BTR60, 10 seconds later and Money received for killing 2x riflemen and a player "Piro" - none other than the BTR60 player. Man those things have crappy armour :lol:

EASYC and Freeborne then arrived at the OPFOR base and I tasked my GPK to defend their Ambulance. Unfortunately , after multiple player kills, he "RUNNING OUT OF AMMO". I figured he had by now earned his right to live, so I made him fall back to the road to the south. I don't know what happened to him after I gave that command, asby that point OPFOR were attacking our base at saginakt and I had to concentrate my efforts there. I can only assume Mr. GPK finally met his maker to an RPG7 :cry:

Use AI. Whether it be to keep towns from capping, AT on hills, base scouts or base defense. As for tanks? I'm not so sure about entrusting AI with something so expensive. I reckon keep them on foot or in a light vehicle (brdm atgm/ tow HMMWV) and they will do just fine.
8-)

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Re: Ai Soldiers and why you should use them!

Unread postby Krawmax » 6 Aug 12, 1:07 pm

Are you using ZeusAI at all? I keep finding my AI's eventually give up taking orders with that MOD. Otherwise I'd use AI's more often.
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Re: Ai Soldiers and why you should use them!

Unread postby Xerxes17 » 6 Aug 12, 1:10 pm

I used to use Zeus but have not installed it again yet and it also seems to have been abandoned by it's developer. I was looking into ASR Ai as that's more recent but it's not on the permitted list unfortunately :( Should see if we can get it added.
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Re: Ai Soldiers and why you should use them!

Unread postby FriendlyFireJames » 6 Aug 12, 2:11 pm

Was going to make my own topic but this one seems suitable enough. I've been noobing around on this server for a few games and been having a gay old time.

I also love commanding the ai in arma. I must be a masochist.

I have a question about static defenses like tows/mortars etc. Once you deploy these and man them with ai is there any way to 'outsource' those soldiers? By that I mean kick them out of your squad but they stay on the static to stolidly defend for eternity? By the time I've built a few bits and pieces + a repair truck it starts seriously restricting your ability to actually field a squad.
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Re: Ai Soldiers and why you should use them!

Unread postby Sky Monster » 6 Aug 12, 2:27 pm

FriendlyFireJames wrote: Once you deploy these and man them with ai is there any way to 'outsource' those soldiers? By that I mean kick them out of your squad but they stay on the static to stolidly defend for eternity?


No, you cannot get AI out of your squad without killing them. I'm guessing this is a deliberate feature, otherwise someone could lock down huge areas with Tow/Metis if they had enough patience/funding.

I'm hoping in future versions you can transfer AI to another squad. That way if someone isn't particularly fond of AI you can use their slots to help the team in some way.

If you place statics near a friendly base with a barracks in it, AI will spawn and man them for free. Nobody has control over these AI however, so building Artillery at base is a bad idea as AI will man it and attempt to direct fire at enemies. So if an enemy trooper is walking around your base expect a bit of friendly fire :? . This is why you will see vets yelling at people for building arty at base, well that and it makes your base fairly obvious with all the noise !

On the topic of Zeus AI, no I do not use it. I used to, but it seems my AI would always miss infantry running around my vehicle, whereas vanilla AI have no trouble at all. One advantage I noticed with Zeus is AI can spot things in a ridiculous manner (Spotting things through mountains, knowing where arty is anywhere on the map as soon as it fires, putting base structures in your 2 menu). Some people report their Zeus AI don't have accuracy issues at all... can't really confirm that, mine always had issues so I got rid of Zeus. I prefer being able to spot for my AI and they hit the target rather than them spotting thing themselves but always missing.

There's a part of Zues that also makes SMAW/MAAWs rocket's trajectory far more severe, need to compensate a hell of a lot more. You can delete the .pbo though and remove this change.
Last edited by Sky Monster on 6 Aug 12, 2:44 pm, edited 4 times in total.
8-)

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Re: Ai Soldiers and why you should use them!

Unread postby Xerxes17 » 6 Aug 12, 2:30 pm

Unfortunately you cannot. However it is reasonable as if it was possible you'd see ATGM spam everywhere all of the time.

E:Beaten :lol: Will use this post for a basic commanding guide. Coming soon!

Right, Commanding Basics!
Command(X,Y) is the command and the number keys you need to perform it.
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Over the hill is a BMP and a few fire-teams of resistance. On my own this would be quite a challenge but thankfully I've got some Ai buddies with me. I decide that having a support position that knocks out the BMP and covers the assault team would be good. So I split the squad into two teams, red, the firebase and green, the assault team. Normally I would have the MG join the firebase team, but there isn't a good position for him on the hill and we've already got a sniper. Then I tell them all to hold fire(3-2) and to be stealthy (7-1). This means that they will not shoot unless fired upon (or just before) and that they will try to stay out of sight. Whenever not moving, they will also go prone for maximum concealment. I also tell them to stop(1-6) so that I can go ahead and scout out what's going on.

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On the top of the hill, I spot the BMP and bring up the RPG7 soldier by selecting him (F2) and telling him to move to a position (point and middle mouse with context menu). Once he is there he should be able to see the target and will automatically aim for it. You can tell them to do so manually using the targeting menu (2) or by middle mousing the target with the unit selected. Once the target is acquired they will announce it with "target in sight" or the like. Note, here you can also use the action menu (6) at the end of it's list (press 0 fore more options) to tell the RPG soldier to change ammo types like to the VR. I did not in this case as I wanted to "capture" that BMP, so I stuck with using a VL warhead to knock it out.

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With that done I guide my sniper around to the far right by having him follow me (1-1) and then telling him to move to the spot I want him to. I also tell the assault team (shift+F2 to select green team) to move to it's jump off point (left click on map) then that they are free to shoot (3-1) and that they should be in danger mode (7-2). I also tell them that they are free to engage (3-5) so that when they see an enemy they will drop whatever they are doing (including just staying in formation) to engage the enemy. This does not mean that they just start shooting, they will take cover and move to engage whatever enemy they have targeted. Again using the map I tell them to move in. Then select red team (shift+F1).

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At the right moment i tell red to open fire (3-1) and they immediately start shooting. The BMP is knocked out and the sniper has picked off some poor guy instantly. Red continues to move in and engage as they go. I also tell the MG to move up onto the hill on the left on it;'s own so that it will stop and then provide over watch. The resistance don't have a chance!

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The aftermath, many dead resistance, a captured BMP and only one wounded on my side. Total time once the shooting started: 1 minute. I only fired my gun 3 times. :lol:

So if you want to learn how to do stuff,the best way is to just fire up the editor and put down a few units and just have a go at it. Experiment and learn!
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Re: Ai Soldiers and why you should use them!

Unread postby FriendlyFireJames » 6 Aug 12, 3:37 pm

Thanks guys. I see your point. What about if you place statics near towns? Is there a radius about which them which would be automatically manned?

These guides are very good by the way. I know most of this stuff, but I tend to go into Deathmatch-o-vision when I play as I'm sure many others do too. Its good to hear that some actual tactics are worth the effort.
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Re: Ai Soldiers and why you should use them!

Unread postby Goshawk » 6 Aug 12, 3:43 pm

Unfortunately the prevalance of TWS on a lot of vehicles also makes pplaying as an infantry commander or squad leader very hard at times. Warfare doesnt overly reward too well people who use infantry a lot. I reckon if the cities were bigger there would be a bigger advantage.

Having said that its still extremely satisying to have AI under your control who you can keep alive and still be aggressive, sometimes i become quite attached to my little men. Just a shame that medics always seem to be the irst ones to get hit :-/
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Re: Ai Soldiers and why you should use them!

Unread postby Xerxes17 » 6 Aug 12, 3:52 pm

FriendlyFireJames wrote:Thanks guys. I see your point. What about if you place statics near towns? Is there a radius about which them which would be automatically manned?

These guides are very good by the way. I know most of this stuff, but I tend to go into Deathmatch-o-vision when I play as I'm sure many others do too. Its good to hear that some actual tactics are worth the effort.


If you want to break the habit, do something extreme. Like in the early part of the game the only gun you're allowed is a pistol and no launcher either. I've been tempted to give it a go just for craps and giggles :lol:

Goshawk wrote:Unfortunately the prevalance of TWS on a lot of vehicles also makes pplaying as an infantry commander or squad leader very hard at times. Warfare doesnt overly reward too well people who use infantry a lot. I reckon if the cities were bigger there would be a bigger advantage.

Having said that its still extremely satisying to have AI under your control who you can keep alive and still be aggressive, sometimes i become quite attached to my little men. Just a shame that medics always seem to be the irst ones to get hit :-/


It is a problem but a metis hidden right beside a bush will most likely get off a shot before getting spotted. TOWs are worse off because they are much more higher off the ground.

Idea: use repair truck to set campfires to add false targets :?:
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Re: Ai Soldiers and why you should use them!

Unread postby EasyC » 6 Aug 12, 5:13 pm

I love me some ai.

Infamous 17th of Feb, 2013 assault on Devil's Castle.

"Kill ALL the towers, that's where the archers hide" - Baskerville.
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Re: Ai Soldiers and why you should use them!

Unread postby Sky Monster » 7 Aug 12, 1:02 am

AI can also be a hazard to your health if you're using a Javelin :?

He sneaks up behind me and gets right in there just as I get the lock tone. I don't think he appreciated me calling his friend a "f-cking derp".

8-)

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