Influx of Griefers & Current Admin team.

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Re: Influx of Griefers & Current Admin team.

Unread postby Freeborne » 3 Aug 12, 10:56 am

Of course you can apply, but you can't just get the job by handing in some resume. You have to be an active member first (which most of you already are). Even if there wasn't/isn't a formal application programme, you'd just talk to an existing admin (that knows you).
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Re: Influx of Griefers & Current Admin team.

Unread postby Tas » 3 Aug 12, 11:10 am

Speaking as an ex Admin for Bad company 2,it's hard to get a decent admin because someone will always second guess you. Undoing any of the work you do in a heartbeat because the people who complain you kick/banned them, will cry foul an demand re admittance.

To be a "good" admin you need to put your personal feeling aside, even when I was admining BC2, some of the idiots on server I couldn't stand but unless they screwed up or were abusive I couldn't kick them.
DayZ isn't as easy to police either because it's not like a normal shooter in that its tiny world.You also have to be able to pick the true reports v the idiots who just wanna get someone kicked for killing them. :). Then you have Rcon, POS never works properly lol

Personally you couldn't pay me to do it again, between the Server bosses who will never back you up when you ban someone, an the arseholes you have to deal with on the server, it isn't much fun.
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Re: Influx of Griefers & Current Admin team.

Unread postby Sky Monster » 3 Aug 12, 11:15 am

My suggestion for electing a new admin;

-First we have to convince as many people as we can to come to the forum and contribute to the process
-Every person nominates another player, I suppose nominating yourself would also be allowed. 1 player = 1 nomination ONLY
-From this we can gather a shortlist, whoever is on this shortlist gets put in a vote on this forum
-Everyone votes ONCE for the person if their choosing
-This person is then asked by GON if they would like the job, and of course, they would have to be trained up and made 100% aware of the consequences of their actions they may take while Admin. All the basic stuff that comes from being Admin really.

The problem I see with the invite-only approach is that many of the super duper vets that played alongside the current admins "back in the day" have also cut back on their playtime significantly. If we get a vote going its guaranteed to be someone who's seen frequently and has a 'rep to protect' so to speak.

I'd like to say ArmA is a special case, and I would like for my approach to be considered, but I guess anyone would say that about their favourite game. :)
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Re: Influx of Griefers & Current Admin team.

Unread postby Freeborne » 3 Aug 12, 12:04 pm

If it was me setting it up, I'd start with setting up B.E.C (BattlEye Extended Controls) and have multi-tiered "admins" that can log-in simultaneously, have their own ID's for tracking admin abuse, and bypass "voted" admins.

Server logs would be published to the web and FTP, for other admins to browse and download. Syntax highlighting would also make it much easier to read through log files.

Regular players would have kick and ban permissions, but only granted "temp ban" access to give people a total of say a 24 hour ban. That should give enough time for the head honcho admins to review the reason for the ban and double-check the log files for abuse, or ask other witnesses. Permanent bans are then published on the website/forums.

Honestly there just isn't any admins that are really interested or motivated in looking after ARMA2 servers. That's why the best run servers are the clan ones. If you played DayZ, you would see most of those run by GSPs (even GameArena) are behind the privately run servers, in terms of updates, and responding to hackers, server restarts, having an admin presence, etc. With all the resources at their disposal, it's disappointing to see it happen time and time again.

I don't pimp AusArmA too often (aside from the annoying banner), but we do all the above already. We're transparent, we publish our findings and who/why we ban. We even share the list with other server admins, and what tools we use. Players we trust are given web access to start/stop the servers, or log-in as admin. We can have multiple admins, and even define what commands they can do, and how much 'power' they have to ban/restart/kick/etc. At the end of the day though, it comes down to dedication and commitment. Most people just don't want to spend hours browsing forums, IRC channels, or querying other ARMA2 admins for advice.
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Re: Influx of Griefers & Current Admin team.

Unread postby Genix » 3 Aug 12, 5:16 pm

I would very much like to see some new blood come into the admin team with the new admin playing at least a couple of times a week.

Thankfully it will settle down a bit soon when dayz has been out for a couple of months, much like arrowhead and the influx of new players and problems that brought.
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Re: Influx of Griefers & Current Admin team.

Unread postby Aussie Dave » 4 Aug 12, 12:49 am

Hey Freeborne, don't know if you remember me (I was one of the head admins at GamingSA and use to run all the ArmA servers), but have BI improved the game admin side of the game? As I remember unless you had full access to the server there wasn't much the admins could do?
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Re: Influx of Griefers & Current Admin team.

Unread postby Freeborne » 4 Aug 12, 1:02 pm

Yeah I do, original founder of ausarma.com too?

B.E.C adds more control of servers and rcon for arma2 has come a long way. We have seperate chat logs, can set colors for messages, remotely chat to one or all players, have multiple admins login simultaneously, etc.

Then we have database and piping support like DayZ, bring persistence and players stats, etc.

Admins don't need to join a game anymore except to hear VON or monitor fps.
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Re: Influx of Griefers & Current Admin team.

Unread postby Aussie Dave » 4 Aug 12, 10:16 pm

Freeborne wrote:Yeah I do, original founder of ausarma.com too?


Yes thats right.

Good to see they fixed the admin side of the game, so you don't need full access to the server to update ban lists and look at server logs.
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Re: Influx of Griefers & Current Admin team.

Unread postby cm. » 6 Aug 12, 2:48 am

Hate to quasi-hijack a thread, but if any of you are good with arma 2 server admining, play DayZ a lot and want to keep servers clean from hackers send me a pm (playing dayz is definitely not a requirement though, I haven't played for months). Need some more ausarma server admins in the near future.

Looking after arma 2 servers (especially dayz) is a massive pain in the arse and huge time waster.

Have a look through our epic ban list and realise that each one of those bans is only applied when there is enough evidence to push it through. that often requires working across 10 different logs files at once and matching up IPs, GUIDs, scripts etc etc.

One thing is for certain, and that's admining a server/servers is hard work....

*looks over at aussie dave*
Last edited by cm. on 6 Aug 12, 3:11 am, edited 2 times in total.
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Re: Influx of Griefers & Current Admin team.

Unread postby MarkusNemesis » 6 Aug 12, 2:52 am

cm. wrote:Hate to quasi-hijack a thread, but if any of you are good with arma 2 server admining (or can learn quickly), play DayZ a lot and want to keep servers clean from hackers send me a pm. Need some more ausarma server admins in the near future.

Looking after arma 2 servers (especially dayz) is a massive pain in the arse and huge time waster.

Have a look through our epic ban list and realise that each one of those bans is only applied when there is enough evidenceto push it through. that often requires working across 10 different logs files at once and matching up IPs, GUIDs, scripts etc etc.

One thing is for certain, and that's admining a server/servers is hard work....

*looks over at aussie dave*


Nice hijack. I'm only interested if you make a warfare server with no mandatory mods or password, and is on dedicated hardware and not a virtual machine.
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Re: Influx of Griefers & Current Admin team.

Unread postby Sky Monster » 8 Aug 12, 12:07 am

OH well, Hi-jack it all you want really, doesn't look like anyone at GON who could help us gives a flaming f-ck. :x
Last edited by Sky Monster on 8 Aug 12, 12:39 am, edited 1 time in total.
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Re: Influx of Griefers & Current Admin team.

Unread postby MarkusNemesis » 8 Aug 12, 12:13 am

Sky Monster wrote:OH well, Hi-jack it all you want really, doesn't look like anyone at GON gives a flaming f-ck. :x

Live with it.
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edit:
Now in handy emote form:
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Re: Influx of Griefers & Current Admin team.

Unread postby Freeborne » 8 Aug 12, 11:18 am

So upload it to the 'other' server which you have FTP access to, and still know the password for. Password can be removed easily, it's only there so UHAX can test his mission.

Then you can see if it's the server's performance that's the problem, or the mission itself. Lots of changes are being made to Warfare. It only takes one tiny mistake to cause performance issues and crashing.
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Re: Influx of Griefers & Current Admin team.

Unread postby MarkusNemesis » 8 Aug 12, 1:58 pm

Freeborne wrote:So upload it to the 'other' server which you have FTP access to, and still know the password for. Password can be removed easily, it's only there so UHAX can test his mission.

Then you can see if it's the server's performance that's the problem, or the mission itself. Lots of changes are being made to Warfare. It only takes one tiny mistake to cause performance issues and crashing.


Remove the password then :)
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Re: Influx of Griefers & Current Admin team.

Unread postby Freeborne » 8 Aug 12, 2:07 pm

Done.

Just don't play UHAX's version, it's still in development and has a few bugs.
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