DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby v4moose » 3 Aug 12, 11:10 am

whats the deal when things catch fire... ? is it legitimate? how does it work?
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby RSOblivion » 3 Aug 12, 12:54 pm

When it's the whole of Cherno/Elektro it's a script kiddie being a little **** and nuking the place...
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Jez » 3 Aug 12, 4:11 pm

Nekosan wrote:side note: I'm rockin the crappy double digit Z kills in those screenies because SOMEONE :? accidentally had a grenade selected while trying out his new m4-ACOG.... "**** I THREW SOMETHING, RUN!!!!" and I pick the same direction as the nade :lol:


I already said I was sorry! :oops: Serious embarassment there, just a shame that the grenade system in ARMA is so dodgy. I understand being a spiritual successor to OFP, but it seems to me that having a dedicated grenade button is an outright improvement over manually selecting one.

Anyway, I took some screenshots of the Neko and Jez adventure.

Several places were on fire during our flight:

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It also should be said that Neko landing on the roof was really quite impressive considering the fire and the artifacting that were happening:

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There was a whole bunch of mountain dew up there too:

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Anyway, not too long after we landed somebody on the ground started shooting at us and we had to bug out:

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Fun fact: the guns on the chopper are pretty bloody useless. You can't zoom in with the iron sight and finding someone to shoot at is next to impossible. We did spot some zombies that looked like they were running after someone at one spot, but either the guy hid or logged out cause we never saw him.

Anyway, after the impressive chopper landing Neko managed to somehow redline the main engine and both rotors landing on a field :( :

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 3 Aug 12, 4:45 pm

RSOblivion wrote:When it's the whole of Cherno/Elektro it's a script kiddie being a little **** and nuking the place...



Not always, crashed (formerly flyable) Hueys make a pretty damn big ball of fire, it's more city block size than cherno size though.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Wrangl3r » 3 Aug 12, 11:37 pm

I don't get how people get such good loot from the airfields. My mates and I have looted both NWAF and NEAF many, many times, and the best loot we've seen are some M14s and M16s. Maybe we're just unlucky, but after so many loots I thought we might have actually gotten something good...
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Clontarf[X] » 3 Aug 12, 11:38 pm

Most of the best of my loot has come from deer stands and shops, and minor residentials to be honest... crashed choppers are your best bet for the high-grade military stuff.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Manifesto » 4 Aug 12, 12:19 am

I scored an MP5SD from a deer stand and it's my favorite weapon yet, it's already claimed 2 player headshots for silent -wtf did that come from- kills... unfortunately both of them Alt-F4'd after I got the kill so I didn't get to loot... one had a Ghillie with AS50 and the other Camo! argh!
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Slazza » 4 Aug 12, 12:47 am

Jez wrote:You can't zoom in with the iron sight and finding someone to shoot at is next to impossible.


Numpad + will zoom in more.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Clontarf[X] » 4 Aug 12, 1:22 am

Slazza wrote:
Jez wrote:You can't zoom in with the iron sight and finding someone to shoot at is next to impossible.


Numpad + will zoom in more.

Figured out this one by mistake tonight. Basically, now it's rape mode with the L85 AWS :P
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 4 Aug 12, 1:32 am

Manifesto wrote:I scored an MP5SD from a deer stand and it's my favorite weapon yet, it's already claimed 2 player headshots for silent -wtf did that come from- kills... unfortunately both of them Alt-F4'd after I got the kill so I didn't get to loot... one had a Ghillie with AS50 and the other Camo! argh!


I've found that shooting someone with an AS50 guarantees that I get to loot them, they're just dead 2 seconds before you've even fired and the body stays in the "dead" state rather than getting sucked up when the person disconnects. The trick is to just hit them hard enough, fast enough and the majority of the time it works.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Wrangl3r » 4 Aug 12, 10:51 am

Clontarf[X] wrote:Most of the best of my loot has come from deer stands and shops, and minor residentials to be honest... crashed choppers are your best bet for the high-grade military stuff.

Thanks for the tip, that's where my stuff has come from, but I thought the airfields may have yielded something better. The amount of trouble we've had looting them I think we might just steer clear for now!
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby RSOblivion » 4 Aug 12, 12:55 pm

Wrangl3r the Deer stands have a higher chance due to more of them, unless you get to farm the barracks you are unlikely to be the first to visit them which means you are less likely to get the good loot. A server we were on yesterday had the same loot at the Barracks 5hrs after we hit the Barracks the first time...

We did find most of the choppers too, they had been mostly looted too, good yet bad day at the same time. A mate had a M4A1 CCO SD w/M203, absolutely epic gun. Gets himself shot in Kamyshovo, then the dude loots it off him and tries to alt-F4. We kill him, but the body disappeared...

Ah well its alpha :D
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 4 Aug 12, 1:20 pm

M4A1 CCO SD w/M203


That's a hacked weapon just fyi, doesn't exist in Dayz. There's a CCO-SD and there's an Eotech-Holo-M203 but you can't get a suppressor with a 203.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby RSOblivion » 4 Aug 12, 5:49 pm

Well it was found on a dead body rather than a spawn. Doesn't make that much difference it's gone now :D
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby oriXon » 4 Aug 12, 6:10 pm

Had a weird death this afternoon. Was alt-tabbed with 50cal in hand. When I tabbed back my gun went off :|
50cal + high pop zombie area is not a good time.. Got knocked out and had 20 odd zombies devour me.. Sigh.

Respawned and headed North to where our group's camp is. Didn't bother with my body as we have heaps of stuff.
On the way I stumbled on some poor ****'s ATV.. Was probably off getting fuel as it was running low. Yoink!

Made it back to camp and refueled it from our supply. Our group now has a Bus, a Ural, a GAZ, and now an ATV.

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