by Kinsman » 12 Aug 12, 7:44 pm
Another day, another new build, heres the changelist.
Game Play Updates:
- Updated weapon ranges
- Melee weapons can now knock vehicles around to get them unstuck.
- Added achievements
- Enemy name tags now pulse when enemy is in your spawns main base.
Game Play Fixes:
- Going to borderless window from fullscreen > native resolution could cause a bad window.
- A fullscreen mode.
- Increased vehicle vs world collision damage slightly.
- No weapon switching on ladders.
- Spawn Protection = 5 seconds.
- Stops HUD timer when game is paused.
- Fix for password failures not correctly being displayed by the rcon client.
- Implemented filter system in the Server Browser.
- Made some visual updates to Rooftop minimap.
- New IceBreaker minimap.
- Removed control point numbers from all minimaps.
- Should fix full screen windowed mode to always work properly and moves "all" to the top of the aspect ratio list.
- Default Settings Button now resets your settings in GUI.
- Gamma Settings button now correctly adjusts in game.
- Significant optimization on Derelict collision meshes.
- Fixed Thrust Canyon crash.
- Harpoon Adjustment (no longer launches teammates across map.)
- Major Weapon Balance Pass. (Weapons Stats Link Coming Soon!)
- Heavy Machine Gun recoil adjustments.
- Lowered damage, range and mag count on Shotguns.
Updated Bridge Map
- Added shipping containers as cover to middle base.
Updated Chasm Map
- Reduced collisions.
- Cleaned up rocks.
- Cleaned up some floating geometry.
