Garry's Mod

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Garry's Mod

Unread postby Hydra » 10 Jul 12, 4:30 pm

First up, the server address:
203.26.94.238:27025

Mods you need!

Use a SVN client to grab these ones:
https://wiremod.svn.sourceforge.net/svn ... uplicator/
https://wiremod.svn.sourceforge.net/svn ... runk/wire/

I suggest using tortoise svn to grab the mods. You need to place them in "addons" under your garry's mod folder.
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Re: Garry's Mod

Unread postby PirateEggs » 10 Jul 12, 4:33 pm



Now I just need to fix my Garry's Mod. Freezes at the loading screen. :(
I will be in there when ever I get it working. :D

EDIT: Got it working. So much fun. :D
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Re: Garry's Mod

Unread postby Hydra » 10 Jul 12, 5:08 pm

Nice!!

I shall play tonight I think :grin:
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Re: Garry's Mod

Unread postby PirateEggs » 10 Jul 12, 5:16 pm

So many annoying children in the server though. -__-
Trying to build something and they grief it.
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Re: Garry's Mod

Unread postby Snootle » 10 Jul 12, 6:07 pm

:shock: It's been so long since I've played that game. I get flashbacks to 2008 when I think of it.

Good times man.

I'll get around to getting back into it soon.
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Re: Garry's Mod

Unread postby Hydra » 10 Jul 12, 6:14 pm

I guess we need some sort of protection mod then :)
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Re: Garry's Mod

Unread postby PirateEggs » 10 Jul 12, 6:18 pm

A votekick might be a good idea, it may get abused though.
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Re: Garry's Mod

Unread postby Hydra » 10 Jul 12, 6:20 pm

Are you guys able to connect to it still?
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Re: Garry's Mod

Unread postby camstatic » 10 Jul 12, 6:21 pm

Looks dead to me...
Intel i7 2600K @ 4ghz | Gigabyte Z68X-UD3R-B3 | 8gb Kingston Hyper-X DDR3 | EVGA GTX 680 | Corsair Carbide 500R
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Re: Garry's Mod

Unread postby Hydra » 10 Jul 12, 6:23 pm

Bummer.

I'll see if I can bring it back....
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Re: Garry's Mod

Unread postby PirateEggs » 10 Jul 12, 6:48 pm

Yeah. I think we broke it.
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Re: Garry's Mod

Unread postby Hydra » 10 Jul 12, 6:57 pm

Hey,

try it again now, I set up a batch file to auto restart it.

Some simple protection should be installed too.
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Re: Garry's Mod

Unread postby PirateEggs » 10 Jul 12, 7:15 pm

Yeah. It's working now. Thanks :)
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Re: Garry's Mod

Unread postby Hydra » 12 Jul 12, 2:27 pm

First post updated, you need to grab those addons to have any fun.
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Re: Garry's Mod

Unread postby Hydra » 13 Jul 12, 4:22 pm

I changed the map to gm_ps_hugeflatconstruct

It's a bit more interesting than flatgrass.
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