DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 27 Jun 12, 4:03 pm

Matty wrote:
Scarecrow wrote:
Matty wrote:I haven't played for about 4 updates, and am also finding it hard with the zombies right now. Died about 5 times before I actually got anything. Can't seem to judge the distances when they agro.


Sprint everywhere until you find a weapon.


Haha yeah I found this tactic. IT also worked quite well as a make shift weapon. Agro zombies and run into a barn full of people :P


During the next day or two there will be an update which will fix the zombie behavior(hopefully), their detection methods were all screwy the last few patches.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 27 Jun 12, 4:18 pm

I ran into a pair of guys with 10 zombies after me and started running figure 8s around them.

They went nuts over the voice chat. Was hilarious.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 27 Jun 12, 4:23 pm

Searched so many buildings on the way to the rally point for Moose/Matty and I.. am almost dying of thirst :/ Cannot find a single god damned item of food or drink.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 27 Jun 12, 7:12 pm

Disco LT wrote:Searched so many buildings on the way to the rally point for Moose/Matty and I.. am almost dying of thirst :/ Cannot find a single god damned item of food or drink.


Whereabouts are you? I may be able to help.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Sky Monster » 28 Jun 12, 9:20 am

Just insta-died (with a nice crunching noise) from brushing up against some barbed wire which was partially blocking a doorway.

Thanks BIS, Rocket and douchebag players! Now to take another month long holiday from DayZ...
8-)

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby The_Pharoah » 28 Jun 12, 9:27 am

you know what would be really great?

DayZ mod but with a hypothetical scenario of:

'the US Army today began clearing up operations against the infected with companies of heavily armed infantry being despatched to all four corners of the land. "We're here to get rid of these 'things' once and for all, and to bring security back to the land" said Major A. Hole of the US 7th Cavalry Division.'

then I'll have my revenge...mwaha ha ha ha....no more scampering around these buggers, me and my trusty M4, 15 spare clips, nades, SMAW and a base camp complete with ammo truck, medical tent, and all the food I can scoff.

then we'll see who's aggro'ed! :twisted:
"In the absence of orders, go find something and kill it."
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby spynoob » 28 Jun 12, 10:05 am

Just to comment on the last page. It's fun running to Cherno and elektro to get te essentials. But once you get them. Unless you desperately need to head back in there. I wouldn't. Ran in to get some medic supplies. And a bunch of shot gun wielding players decided to play hunt the spyder. Barely made it out of there.

Though direct com taunting is fun.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 28 Jun 12, 10:20 am

Brunius wrote:
Disco LT wrote:Searched so many buildings on the way to the rally point for Moose/Matty and I.. am almost dying of thirst :/ Cannot find a single god damned item of food or drink.


Whereabouts are you? I may be able to help.


Unsure if trick or..

I'm close enough to Moose now, that when he is able to log in he'll be able to help me out, thanks tho :P

Which essentially means I'm not going to log in until he can otherwise I may die lol. How long do you tend to live for when your water/food are blinking like mad?
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 28 Jun 12, 10:41 am

Disco LT wrote:
Brunius wrote:
Disco LT wrote:Searched so many buildings on the way to the rally point for Moose/Matty and I.. am almost dying of thirst :/ Cannot find a single god damned item of food or drink.


Whereabouts are you? I may be able to help.


Unsure if trick or..

I'm close enough to Moose now, that when he is able to log in he'll be able to help me out, thanks tho :P

Which essentially means I'm not going to log in until he can otherwise I may die lol. How long do you tend to live for when your water/food are blinking like mad?


Recently I haven't noticed going down at all when blinking. Usually though it's a couple of minutes. I'm not tricking :P There's a couple of people on this forum I regularly group with...well, grouped with until DayZ got too boring for them. I'm actually looking for a new group, if you guys will have me.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 28 Jun 12, 12:12 pm

spynoob wrote:Just to comment on the last page. It's fun running to Cherno and elektro to get te essentials. But once you get them. Unless you desperately need to head back in there. I wouldn't. Ran in to get some medic supplies. And a bunch of shot gun wielding players decided to play hunt the spyder. Barely made it out of there.

Though direct com taunting is fun.


You're incompetent though Spy. The Hospital is literally the second to last building on the edge of town. How do you get caught by anyone?!

I'm rocking a ghillie suit and an FN FAL(soon to be upgraded to NV version) courtesy of Chero's chopper hunting ;)
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Disco LT » 28 Jun 12, 12:28 pm

Brunius wrote:
Recently I haven't noticed going down at all when blinking. Usually though it's a couple of minutes. I'm not tricking :P There's a couple of people on this forum I regularly group with...well, grouped with until DayZ got too boring for them. I'm actually looking for a new group, if you guys will have me.


I didn't want to risk dying from thirst of all things, after having spent 3 hours getting to the LUP and picking up a nice weapon along the way.

I've shot you a message via PM.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 28 Jun 12, 2:00 pm

You used to just drop dead if your food and drink got to blinking stage. It only happened to me once, but I had enough time to get back and get all my stuff.

With the new patches though, (1.7.1.4 onwards), I'm pretty sure it just drops your blood by 10 a second, giving you ample time to run somewhere and find food/drink.

This is when it becomes essential to carry a canteen with you and a hunting knife/hatchet/matches combo ;)
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby The_Pharoah » 28 Jun 12, 2:28 pm

Scarecrow wrote:This is when it becomes essential to carry a canteen with you and a hunting knife/hatchet/matches combo ;)


yeah but you have to find the friggin things in the first place - in my playing time so far, I haven't seen a canteen. Shame you can't use empty whiskey bottles and cans to fill up water.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Anon. E. Moose » 28 Jun 12, 2:50 pm

Disco LT wrote:I'm close enough to Moose now, that when he is able to log in he'll be able to help me out, thanks tho :P

You're going to hate me. :(
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 28 Jun 12, 3:32 pm

The_Pharoah wrote:
Scarecrow wrote:This is when it becomes essential to carry a canteen with you and a hunting knife/hatchet/matches combo ;)


yeah but you have to find the friggin things in the first place - in my playing time so far, I haven't seen a canteen. Shame you can't use empty whiskey bottles and cans to fill up water.


That's why I'm such a big supporter of the Chernogorsk/Electro run at spawn, within 5 minutes you can have everything you need to survive and with virtually zero risk (because you're naked anyway right?".
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