revengous wrote:I cast it constantly outside of battle.
I thought your weapon still glows with the effect (like force weapon is fire) and the glow stops when the effect wears out
Which doesnt help if you have a flaming weapon in the first place :*(
revengous wrote:I cast it constantly outside of battle.
I thought your weapon still glows with the effect (like force weapon is fire) and the glow stops when the effect wears out
Auld wrote:revengous wrote:I cast it constantly outside of battle.
I thought your weapon still glows with the effect (like force weapon is fire) and the glow stops when the effect wears out
Which doesnt help if you have a flaming weapon in the first place :*(
CelticAngel82 wrote:finally got my wizard to 60.
Mugsy wrote:Patch 1.03 now displays a timer icon for Magic Weapon... no more squinting at the weapon!
nudge wrote:My Mage tank is stuck on Act III Inferno.. can't heal through frozen combo's. Whenever I come across one (unless it has worthless other stuff) it just costs too much in repairs. Invulnerable stuff is also getting hard as well. Need something to get the progress going again. Not sure what though.
http://us.battle.net/d3/en/calculator/wizard#VhXYQO!agf!YcacYc for those that are interested. Item Build is tanky with high crit, ap per crit and life on hit.

revengous wrote:wow thats crazy! I just had a mess around with the calculator thing, and I would say he is using something like this:
http://us.battle.net/d3/en/calculator/w ... gbf!cYcYZZ
with gear teched to towards critical hit chance. pretty insane, and a worthy build.
foolishSage wrote:Shock Pulse (Living Lightning) was nerfed so it doesn't crit well anymore.
This site has a good guide for building a wizard based on Critical Mass - http://www.windupwizard.com/
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