by Bronze_D » 25 Jun 12, 4:25 pm
True, but the engine being picked for that direction is quite natural... since not only is the system suited for it with all the mechanism in place, but the game (first with SHoWW2, then with MOW, then with numerous MOW:X iteration) frankly CANNOT handle the task of maintaining control for numerous unit at once on the player side.
it's interface and mechanism is horrible for that task.
The game was at it's best when controlling a single or few soldiers (which you do for a good part of SHoWW2), and falter when more units are involved like in MoW and it's subsequent iteration.
Whether they can actually pull this off is a different story (and you are right in that we probably will be looking at it with skeptical view) but on the other hand this is a much better direction than the direction their MoW attempted so far which doesn't capitalize on the strength of the engine and interface.