'Nuclear Union' Announced, a Post-Apocalyptic RPG

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'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby News Portal » 24 Jun 12, 10:41 am

Ever wanted to play STALKER as a party-based RPG? Now you can, with Nuclear Union, a new game from 1C and Best Way, which is set to use the Men of War RTS engine. Fifty years after the Cuban Missile Crisis sparked global nuclear war, people are finally emerging from their bunkers to take back the world. Click through to check out the trailer.

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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby lucassot » 24 Jun 12, 11:00 am

Sounds fantastic, while the MoW engine does have some technical issues I cannot wait for this. Love the post apoc setting, combined with the MoW engine should be awesome. Hopefully plays out well.
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby DoHo_ » 24 Jun 12, 12:48 pm

Doesn't resemble STALKER at all except for the Russian. That last sequence screams Metro.
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby Yapa » 24 Jun 12, 1:05 pm

DoHo_ wrote:Doesn't resemble STALKER at all except for the Russian. That last sequence screams Metro.


+1
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby WightGuy » 24 Jun 12, 1:20 pm

It looks to be taking ques from both S.T.A.L.K.E.R games and Metro 2033, Looking good. 8)
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby DarKnode » 24 Jun 12, 2:24 pm

The MoW engine is a disgusting piece of tech that runs on a single thread and needs 4ghz CPU power just to run at 60fps in RTS view. I can't imagine what travesty they are doing to the engine to get it 3rd/1st person.
Hearing that just 100% dashed my hope of this game being any good unless it's a complete re-write.

TLDR: MOW ENGINE = HORRIBLE
1C = Good devs but definitely budget driven. They have had the licence and funding to improve the game engine over the last 4 years and they never did. All they did was churn out new skins, models and DLC packs.
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby GroggDogg » 24 Jun 12, 3:13 pm

DarKnode wrote:The MoW engine is a disgusting piece of tech that runs on a single thread and needs 4ghz CPU power just to run at 60fps in RTS view. I can't imagine what travesty they are doing to the engine to get it 3rd/1st person.
Hearing that just 100% dashed my hope of this game being any good unless it's a complete re-write.

TLDR: MOW ENGINE = HORRIBLE
1C = Good devs but definitely budget driven. They have had the licence and funding to improve the game engine over the last 4 years and they never did. All they did was churn out new skins, models and DLC packs.


this. i have a pretty decent rig but the MoW engine ran like a dogs breakfast on it. uninstalled it straight away. lucky i didnt waste any money on the game. im not keeping my hopes up on this game, either.
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby TRB » 24 Jun 12, 7:31 pm

MoW runs just fine on my PC but 1C and Best Way are not good for bug fixing.

They should have got digitalmindsoft to do it since their version of MoW [assault squad] is leaps and bounds ahead of MoW by best way.

not that I would have picked the MoW engine for an RPG in the first place.
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby Bronze_D » 25 Jun 12, 11:37 am

it's understandable why though...

the engine was designed from the start (back during Soldiers, Heroes of WW2) where the game root started with the engine, where most of the qualities that are necessary for the ranged and ballistic oriented combat are present.

you got the penetration, ricochet, etc already in place.

There are very few engines i can recall of that represents those well in the past decade or so for isometric RPG (Silent Storm being one of the surprise gem).
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby TRB » 25 Jun 12, 3:02 pm

Oh don't get me wrong, I love MoW: Assault squad but I just don't have any confidence that Best Way can make that engine into a good RPG.

It'd be like hoping that the guys who made STALKER clear sky could make a non-buggy game ;)
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Re: 'Nuclear Union' Announced, a Post-Apocalyptic RPG

Unread postby Bronze_D » 25 Jun 12, 4:25 pm

True, but the engine being picked for that direction is quite natural... since not only is the system suited for it with all the mechanism in place, but the game (first with SHoWW2, then with MOW, then with numerous MOW:X iteration) frankly CANNOT handle the task of maintaining control for numerous unit at once on the player side.

it's interface and mechanism is horrible for that task.

The game was at it's best when controlling a single or few soldiers (which you do for a good part of SHoWW2), and falter when more units are involved like in MoW and it's subsequent iteration.

Whether they can actually pull this off is a different story (and you are right in that we probably will be looking at it with skeptical view) but on the other hand this is a much better direction than the direction their MoW attempted so far which doesn't capitalize on the strength of the engine and interface.
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