by realOne » 21 Jun 12, 10:34 pm
wyver wrote:I don't know about this game it just looks like tribes, it isn't looking to appealing to me, but I want to get into it for the community and team work aspect of it, I just cant get hyped about it all. what's it got going for it ?
The Forge Light Engine was built from the ground up specifically for this game to handle 2000 players at once, which is really a huge monumental achievement in the MMOFPS genre. There is also Nvidia PhysX, different weather conditions, volumetric fog and clouds and with a day/night cycles to really give it some atmosphere when playing at different times of the day.
This is not your average battlefield game as there are three distinct factions battling over territories in a persistent evolving world and to really achieve victory of a territories requires good teamwork.
Initially, combat will take part on the continents of Auraxis which are broken up into many territories. Territories are then split into sectors which can be captured by the various empires; later SOE may introduce multiple worlds to fight on. Some sectors are captured by soldiers, while others can be captured by vehicles. Influence from captured sectors can also spread to adjacent sectors. Each sector has resources, such as Auraxium, which are used to purchase vehicles and certain weapons and upgrades (such as one use consumables). It will also feature a player and, possibly, outfit (PlanetSide name for guild/clan) economy.
As a player participates in the game they will increase in Battle Rank. This is where the similarity with PlanetSide's system ends. A player trains skills (called certs) to improve their character by granting bonuses and allowing access to more equipment and vehicles. Certs train over time whether the player is online or not (although skill training is quicker when the player is in game). By progressing in Battle Rank a player unlocks the ability to train higher level certs. Some certs require the player to have prerequisite certs, for example to train for a Mechanized Exo-Suit you may first have to train a heavy weapons cert.
There will be class based game play which centre around well known roles such as medic, engineer, etc. You can switch in and out of roles at will but your effectiveness in that role will depend on your certs. It is therefore down to the player whether they become highly specialised in one role, or branch out to be effective in a variety of roles, however at maximum level, you will be able to unlock everything
“Reality is that which, when you stop believing in it, doesn't go away.” ― Philip K. Dick