by Mr_Thumpy » 21 Jun 12, 2:00 pm
Yeah, I'll admit in years gone by I downloaded games. Using the folks PC to play them, and lets face it: I couldn't afford computer games!
Now I've got a Steam library of 200+ games, a large packing box out back of my old boxed games before I transitioned to almost 100% online purchase + download.
One of the key aspects of so-called 'pirating' that I feel the the publishers get wrong, is that the vast majority of pirates are those that:
a) Couldn't afford the game anyway, which means they were never a 'lost sale' to begin with. BUT! If they're playing computer games.... Then for the most part, they've become a target market and once they have enough disposable income most are going to start paying for a product they enjoy using. This is similar to a lot of
extremely expensive software like Adobe Photoshop and various CAD/3D packages. In many cases to get into certain industries you need experience in specific software, which can cost thousands. The average student simply can't afford that. Piracy to gain experience in a product, that in the long term converts them into a customer is NOT a 'lost sale'.
b) Couldn't get the game or service in their region. We've only just got R18+ ratings for games here in Australia, so I wonder what piracy numbers can be subscribed to those who wanted to play a game, but couldn't get it via any other means, or wanted it in original form (which doesn't preclude buying the censored version first, then 'pirating' the original) - Also covers TV and Film, GoT I'm looking at you!
http://theoatmeal.com/comics/game_of_thrones
