Dead Space Developers Trying to Reach a Wider Audience, Without Losing the Horror

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Dead Space Developers Trying to Reach a Wider Audience, Without Losing the Horror

Unread postby News Portal » 17 Jun 12, 9:49 am

EA have disclosed in an interview that they are trying to reach a larger audience with their next Dead Space game, without alienating the franchises current fans by withdrawing from the horror genre. "We embraced [the co-op] idea and we tried to open up the accessibility of the IP a little bit by adding a little bit more action, but not undermining the horror. We can't not be a horror game because that's what Dead Space is," said Frank Gibeau in the interview, then added, ""We feel good about that growth but we have to be very paranoid about making sure we don't change the experience so much that we lose the fanbase."

Source: CVG

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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby shlaimon » 17 Jun 12, 10:30 am

EA will screw it up.
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby Waluigi213 » 17 Jun 12, 10:46 am

Dead Space needs to get some horror before they worry about loosing it.
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby wyver » 17 Jun 12, 11:16 am

"we want the CoD audience"

It's like EA really don't give a **** about anything else than the god damn CoD audience
Witch is mostly a bunch of brofisting fratboys and 12 year olds.
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby Vand » 17 Jun 12, 11:26 am

I don't understand their logic behind this, whatever new audience they do get will certainly not make up for the loss of fans of the series because of all these changes.
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby exe3 » 17 Jun 12, 11:36 am

Has Dead Space been making a healthy profit? If so then what's the f*cking problem? Developers and publishers are so entitled they can't be content with a successful series, they need a CoD level successful series that will never happen and will only f*ck up what made the original games successful in the first place.
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby shlaimon » 17 Jun 12, 12:05 pm

i didnt really like the first game...
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby PantyRaider » 17 Jun 12, 12:41 pm

Sounds like fear 3.
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby Novocaine » 17 Jun 12, 1:16 pm

Doesn't sound good.
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby TheOriginalDaniel » 17 Jun 12, 4:29 pm

Wait since when was Dead Space part of the horror genre? I finished the first game assuming it was under the action genre, Seriously all the mutant monsters are in bright lighting in straight corridors and you're often armed to the teeth and can easily mow down hundreds of them How the hell is that horror?
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby korbain » 17 Jun 12, 4:55 pm

shlaimon wrote:i didnt really like the first game...


probably because the controls were horrible :P
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby Cyrinno » 17 Jun 12, 6:20 pm

korbain wrote:
shlaimon wrote:i didnt really like the first game...


probably because the controls were horrible :P


you can't have a true horror game without bad controls. :P
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby PantyRaider » 17 Jun 12, 6:50 pm

TheOriginalDaniel wrote:Wait since when was Dead Space part of the horror genre? I finished the first game assuming it was under the action genre, Seriously all the mutant monsters are in bright lighting in straight corridors and you're often armed to the teeth and can easily mow down hundreds of them How the hell is that horror?


Turn the gamma down and dont upgrade your suit or weapons and use only the plasma cutter on the hardest difficulty then its quite challenging.
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby exe3 » 17 Jun 12, 7:46 pm

TheOriginalDaniel wrote:Wait since when was Dead Space part of the horror genre? I finished the first game assuming it was under the action genre, Seriously all the mutant monsters are in bright lighting in straight corridors and you're often armed to the teeth and can easily mow down hundreds of them How the hell is that horror?

Horror should be more about the atmosphere than the difficulty of killing enemies imo. Not that I ever thought DS1/2 were scary (except the first 15 minutes of each).
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Re: Dead Space Developers Trying to Reach a Wider Audience,

Unread postby M a x » 17 Jun 12, 8:46 pm

+1 to all (well, ok most) comments here.

I really hope they don't screw this up :evil:
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