hifi-55 wrote:I sort of see where he is getting at, the reality is that killing-style games are almost considered height of game entertainment, and any game that doesn't involve violence or killing is almost seen as an "alternative" game. I work in an electronics store and when it comes to selling games to under 15s I always avoid the shooters, but the kids complain that non-shooting games are "no fun" or "not cool" which is a bit of a disturbing trend, especially since these kids shouldn't be playing these games - but that is a different argument altogether.
I cant really say that at any point I found killing anyone in Deus Ex "disturbing". The fact is that you don't really see the consequences of your actions in any game. Sure in games like Skyrim, you get heavily penalized for killing randoms but once you're out of jail or paid the fine there is no further repercussions. You don't see the characters widow crying over a fresh grave, or the kids on the street, growing up hating the world because someone killed their Dad.
I think that's what Deus Ex was trying to aspire to and probably would've if the resources had been available. I remember Warren saying in an interview, something like "I wanna, y'know, kill a kid's dog, y'know, and have him cry. Wow, that's gonna look great in print isn't it."



