by TRB » 17 Jun 12, 4:38 am
Ball0fire wrote:but how do you make the controls more fluid or smooth when there are so many option?
so you walk up to a GPK
what do you want to do
1 open the boot and put in or take out gear
2 get in the drivers seat
3 get in a passengers seat
4 get in the gunners seat
(note different games can have more options than that)
how do you make that easier without having all those options?
who said take options away?
1. press MMbutton
2. press MMbutton
3. press MMbutton
4. press MMbutton
1. you can't get in the drivers seat or any other seat from behind the car
2. you stand by the drivers door
3. you stand by the passenger door of choice
4. you stand by the gunners seat.
there is no need to remove context menus, they just have to work more fluidly.
Inventory management doesn't have to be such a nightmare.
if a person has a backpack, add more slots to the inventory menu.
bigger backpack = more slots.
Make it so animations aren't breaking fluid motion and movement all the time.
eg: why do I have to stand still to throw a smoke grenade or change weapon?
people in real life can holster a pistol and transition to a rifle no problem and vice verse.
why do I have to come to a virtual standstill to vault something?
I've vaulted many things in real life without breaking stride.
and for the love of god can inanimate objects stop breaking my legs when I go prone?
a tree killed me about an hour ago because I dared go prone under it.
Luckily I had friends online who could loot my corpse and drop my gear in our truck else that would have been a range-finder and incredibly rare sniper rifle down the drain because the server got rebooted 2 mins before I got back to where I died. [after 25 mins of travel.]
Last edited by
TRB on 19 Jun 12, 3:29 pm, edited 1 time in total.