***best and easiest way to run mods***

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Re: ***best and easiest way to run mods***

Unread postby Ball0fire » 16 Jun 12, 10:46 pm

good question

cos retail puts everything in the 1 folder making it easier, unlike steam.. mebbe somone else that uses steam can answer that.

or if you are using a launcher like alpinestars you could try either and see if it picks up the mods ?
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Re: ***best and easiest way to run mods***

Unread postby sabretas » 16 Jun 12, 11:16 pm

well i put some in the OA folder and they worked, but when i join the games.on.net server says keys don't match so i guess i have a new version of mods
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Re: ***best and easiest way to run mods***

Unread postby Ball0fire » 17 Jun 12, 9:05 am

list what mods you using and we can see whats what (also only the normal arma warfare server is allowed to use mods the dayz ones not so
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Re: ***best and easiest way to run mods***

Unread postby Baskerville » 19 Jun 12, 6:09 pm

The only mod I can think of that has broken .bikeys is Blastcore FX the fixed ones can be found here http://www.gamefront.com/files/20359021/Blastcore-Keys.rar//

I usually put all my mods in one folder called @GON and go at it -mod=@GON

And I always put mods in the OA folder although I don't think that matters not sure.
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Re: ***best and easiest way to run mods***

Unread postby Freeborne » 29 Jun 12, 2:19 pm

I put all my GON mods in a folder called @GONHAX too. :P

I recommend taking a look at ArmArize too. It runs off the Six Updater network, but it's much more user friendly, and not as bloated as Six Updater (seriously, how many times must he update it each week, wasting 5+ minutes every time I launch it and have to update)...

I don't think Six Updater works with Games.on.Net #1 anyway. I tried it, and it didn't pick up any mods.
Disclaimer: I'm a Six Updater noob, and proud of it.
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