Borderlands 2: We Play Two Hours of Co-Op

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Re: Borderlands 2: We Play Two Hours of Co-Op

Unread postby Artful-dodgeR » 14 Jun 12, 12:34 pm

Mugsy wrote:
Anon. E. Moose wrote:I'd have to disagree. While I lost my saves and can't provide a screeny, I had a shotgun that did damage x 12 (I can't remember base damage but it was 10x anything else I ever found) and ridiculous amounts of fire damage, even on higher difficulties and second playthrough it would one-two hit kill everything in co-op.

Fair call. i've yet to come across anything with that much firepower behind it.


I went back recently to replay it (purely for story), used a save editor in which you can edit weapons. I gave myself a burst fire machine gun that decimated everything in each burst. The last boss took 3 bursts and was dead.

Truuuuuuuuuuust me, there was the ability to make weapons insanely powerful well beyond what you previously think. I just can't remember the combination exactly..

I also had a helix rocket launcher that had unlimited ammo. That was fun.
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Re: Borderlands 2: We Play Two Hours of Co-Op

Unread postby Bluefire » 15 Jun 12, 8:50 am

Read full story link (1st one) links back to GoN front page.

Havent pre-ordered but this still looks like something Im going to snag once v1.1 is released for co-op. Sounds like its going to be pretty decent.
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Re: Borderlands 2: We Play Two Hours of Co-Op

Unread postby InAUGral » 16 Jun 12, 10:27 pm

Anon. E. Moose wrote:I'd have to disagree. While I lost my saves and can't provide a screeny, I had a shotgun that did damage x 12 (I can't remember base damage but it was 10x anything else I ever found) and ridiculous amounts of fire damage, even on higher difficulties and second playthrough it would one-two hit kill everything in co-op.

Reminds me of a weapon I found which was simply called an Elephant gun which was a sniper rifle easily 10x more powerful than my previous weapon it took a fair while for me to find a better gun.
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