DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 14 Jun 12, 3:24 pm

Well (hopefully) we shouldnt have to worry about disconnect bs any more.

* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 14 Jun 12, 6:33 pm

Bek wrote:
Freeborne wrote:There is no character development in DayZ.
Doesn't that depend on the player? I could role play as a zombie protector, killing any player I see who attacks zombies and never killing them myself. I could role play as a hoarder who collects gear and stashes it all in the one place. Or simply a bandit. It's not character development like play for a few hours and level up some stats, it's role play and be who you want.


Nope, not at all.

Role Playing means, by default, filling the role of a structure and existing within those defined rules.

You're Link, tasked with saving Zelda, therefor you're Link. DayZ has no pre-defined roles. It's not an RPG.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Bek » 14 Jun 12, 6:38 pm

Drjft wrote:Role Playing means, by default, filling the role of a structure and existing within those defined rules.
Does it really though?
Drjft wrote:You're Link, tasked with saving Zelda, therefor you're Link. DayZ has no pre-defined roles. It's not an RPG.
I wouldn't think so. In Zelda you're assuming a role, in DayZ you're making the role yourself. How you choose to project your role to other players (if at all) is totally up to you. Just because it's optional doesn't meant the game has No roleplaying.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 14 Jun 12, 6:43 pm

Bek wrote:
Drjft wrote:Role Playing means, by default, filling the role of a structure and existing within those defined rules.
Does it really though?
Drjft wrote:You're Link, tasked with saving Zelda, therefor you're Link. DayZ has no pre-defined roles. It's not an RPG.
I wouldn't think so. In Zelda you're assuming a role, in DayZ you're making the role yourself. How you choose to project your role to other players (if at all) is totally up to you. Just because it's optional doesn't meant the game has No roleplaying.


That's true - I'll pay that.

Maybe I should say it's not a traditional role-playing game? You are defining a role, but I don't think it's an RPG like Diablo or something.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby DarkMellie » 14 Jun 12, 6:43 pm

The issue here is Drjft is talking about RPG as a game genre, in which he's correct.

You are, in the absence of a defined character and character role, allowed to imbue your game time with any motivation you wish. In that sense you're roleplaying, but DayZ is most definitely not (yet) an RPG.

EDIT - snap

ball0fire edit: /me gives morphine
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 14 Jun 12, 6:49 pm

DarkMellie wrote:The issue here is Drjft is talking about RPG as a game genre, in which he's correct.

You are, in the absence of a defined character and character role, allowed to imbue your game time with any motivation you wish. In that sense you're roleplaying, but DayZ is most definitely not (yet) an RPG.

EDIT - snap

ball0fire edit: /me gives morphine


Yeah, Mellie got what I was originally trying to say.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby DarkMellie » 14 Jun 12, 6:53 pm

DarkMellie wrote:EDIT - snap

ball0fire edit: /me gives morphine

AAAAAAAHAHAHAHAHA nice one.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Tas » 14 Jun 12, 7:08 pm

I hate to be the one to point out the bleedin obvious, but you lot are "actually" arguing over the meaning of 3 letters?.... really...? :D
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 14 Jun 12, 7:09 pm

Tas wrote:I hate to be the one to point out the bleedin obvious, but you lot are "actually" arguing over the meaning of 3 letters?.... really...? :D


> implying that any sensible conversation about the interpretation of something is arguing.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Tas » 14 Jun 12, 7:14 pm

its quite black an white actually "RPG" means role playing game.
Arma II is/can be roll played if people are so inclined, so it can be classed as an RPG.

there are quite a few people on servers who role play while playing, not my idea of fun, but good luck to them.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 14 Jun 12, 7:20 pm

Drjft knows how to greentext guys, better watch out!
<insert text to make the above poster appear a fascinating and intelligent individual>
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 14 Jun 12, 7:23 pm

Brunius wrote:Drjft knows how to greentext guys, better watch out!


Hahaha, actually lol'd.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby theremin » 14 Jun 12, 7:24 pm

From what I can gather from the Day Z forums, what people really want is something like Eve Online, but set in a post-zombie apocalypse world. Popular suggestions in Day Z are things like the ability to settle towns, create forts, trade etc. Presumably this would also lead to territorial disputes with other survivor towns and the like. Like Eve and like Day Z, there would be minimal rules enforced by the servers, and people are free to pursue whatever kind of quasi-role playing game they wish.

This, to me, sounds completely f**king awesome.

However, the Arma2 engine (so far as I can tell) is completely unable to deliver this sort of experience, ironically the much vaunted 225km2 of Chernarus is too small, and 50 players per server too few.

Day Z (as it currently stands) needs a bigger goal than 'survival' because (as mentioned elsewhere) once you have scavenged the good stuff, there is nothing to do with it except kill other players (fun but mean), or kill zombies (boring and pointless).

Maybe instead of 'survival' Day Z should be about 'escape' - like reconstructing a downed chopper from rare/hard to obtain parts to fly away from the zombie infested mainland...
ALL GUTS. NO GLORY.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby DarkMellie » 14 Jun 12, 7:28 pm

Tas wrote:its quite black an white actually "RPG" means role playing game.
Arma II is/can be roll played if people are so inclined, so it can be classed as an RPG.

there are quite a few people on servers who role play while playing, not my idea of fun, but good luck to them.

Even if you loosely define the RPG genre you come up with statistics, levelling, varied weapon stats, branching storylines and etcetera.

You're talking about roleplaying, and as we've already thrashed out over the last page, that is correct. You can choose to roleplay your experience in DayZ, but that does not make it part of the RPG genre.

If we accept your definition then the CoD series is an RPG as I take on the role of a soldier... hell, Mario Kart is also an RPG... in fact, every game ever made is an RPG.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby cm. » 14 Jun 12, 8:25 pm

DarkMellie wrote:
Tas wrote:its quite black an white actually "RPG" means role playing game.
Arma II is/can be roll played if people are so inclined, so it can be classed as an RPG.

there are quite a few people on servers who role play while playing, not my idea of fun, but good luck to them.

Even if you loosely define the RPG genre you come up with statistics, levelling, varied weapon stats, branching storylines and etcetera.

You're talking about roleplaying, and as we've already thrashed out over the last page, that is correct. You can choose to roleplay your experience in DayZ, but that does not make it part of the RPG genre.

If we accept your definition then the CoD series is an RPG as I take on the role of a soldier... hell, Mario Kart is also an RPG... in fact, every game ever made is an RPG.


That's pretty much what I was going to say lol. I'll take on the role of "griefer" in arma 2 and then call it an RPG.
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