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nice to see rock throwing back in the game, was great fun in FC1 luring AI out into the open with your never ending supply of rocks. Flaming arrows is a nice touch, forgotten how many times I set myself on fire with the fc2 flame thrower lolHay wrote:“You can create troughs of fire and burn the AI, and get rid of them that away. Or, we’ve included the ability for the player to throw a rock, spook the AI, and then put a little more intentionality in what you want them to do.”
DarkMellie wrote:It doesn't always need to be a sandbox! In a shooter, I far prefer some measure of linearity.. Crysis 2 was an okay example of this.
Sandbox is, to me, all about third person. It's GTA, it's Mafia 2, it's Just Cause 2, it's ArmA 2... it's not an FPS.
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