by DoHo_ » 14 Jun 12, 11:58 am
DayZ is easily, for me, a much better experience playing alone. I've said this so many times but avoiding other people is much easier than worrying about a bullet in the back, and playing alone means I only have to worry about my actions. Several times I've teamed up with others only for it to end with me having to save them, waste all my ammo, and end up running off with less than I started with because they're an idiot and can't sneak.
The Halo games have been my best co-op experience. Working together is a lot more fun when you can basically choose a role, i.e. one takes the sniper rifle, one takes the rocket, or one takes both of them and acts as support while the other goes in for the main action. My sister and I played a lot of Halo and one of us would take the Warthog, and the other would take the Scorpion (tank), or we'd both get Warthogs and run circles around enemies on Legendary (the hardest setting). It was great fun. We did this in Halo, Halo 2 and Halo 3 and it was always a good experience.
Games like Minecraft, and DayZ, imo, become worthless without goals. Having the humm-drumm goals of "survive" - in my experience - is not enough for me because there's always a point where surviving stops being a goal and is a boring reality. "What now?"
Anyway, I guess to conclude I think in most cases other players get in the way of things, though there are exceptions such as Halo, or Killing Floor, when you have common enemies and working together is a must.