by Bronze_D » 13 Jun 12, 10:44 pm
GoToadGo wrote:Bronze_D wrote:ah, you meant that you don't see the visual effect right? ie: while ur in this limbo phase where you are not connected but the client have yet to boot you out you appear like an impotent avatar which can't cast the actual spells.
that's true... the thing is that would be the visual effect cue, which we don't exactly know if it's tied to what your current state is client wise.
the reason why i doubt it's server side for some of those abilities is that back when the latency was still quite significant, and especially when you try playing in SEA server with latency over 400 is not uncommon (and remember when the servers were having hiccup back then and latency goes to some silly amount whenever it happened?), you can be lagging as all hell and still trigger say DH's SS more or less on reflex base to avoid imminent lethal hit consistently... i mean i could be totally wrong there, but that seems bizarre if it's server side.
There is no ways it's client side. The animation may be, but as far as it being registered? Server side. The amount of times I teleported only to be warped back because the server decided I was 10ft backwards is ridiculous. No matter what it shows on your screen, it's all registered on the server.
For position based events and skill that's true, but the rest especially those that are an on/off state like SS exhibit tendencies that are the opposite.
Like i said, back when the server was laggy as all hell at times, it was somehow possible to still consistently trigger defensive skill like ignore pain, SS, etc with hair breadth margin from the hit.
In terms of position, we know it was server based because never mind teleport, you CONSTANTLY get hit by AoE and attacks while running normally that you CLEARLY see should've missed simply because the server think you are still at some location further back in time than what it appears on your client.
But by the same point on how much time delay we can see resulting from the latency on our positional update on server side, it should be practically impossible to trigger the defensive skills like SS with narrow margin when latency is high, the delay would just simply kill you before you get the chance, or you have to start it well before the hit.
