Real Money Auction House Now Live for Australians

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Re: Real Money Auction House Now Live for Australians

Unread postby Bronze_D » 13 Jun 12, 8:34 pm

ah, you meant that you don't see the visual effect right? ie: while ur in this limbo phase where you are not connected but the client have yet to boot you out you appear like an impotent avatar which can't cast the actual spells.

that's true... the thing is that would be the visual effect cue, which we don't exactly know if it's tied to what your current state is client wise.

the reason why i doubt it's server side for some of those abilities is that back when the latency was still quite significant, and especially when you try playing in SEA server with latency over 400 is not uncommon (and remember when the servers were having hiccup back then and latency goes to some silly amount whenever it happened?), you can be lagging as all hell and still trigger say DH's SS more or less on reflex base to avoid imminent lethal hit consistently... i mean i could be totally wrong there, but that seems bizarre if it's server side.
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Re: Real Money Auction House Now Live for Australians

Unread postby GoToadGo » 13 Jun 12, 8:40 pm

Bronze_D wrote:ah, you meant that you don't see the visual effect right? ie: while ur in this limbo phase where you are not connected but the client have yet to boot you out you appear like an impotent avatar which can't cast the actual spells.

that's true... the thing is that would be the visual effect cue, which we don't exactly know if it's tied to what your current state is client wise.

the reason why i doubt it's server side for some of those abilities is that back when the latency was still quite significant, and especially when you try playing in SEA server with latency over 400 is not uncommon (and remember when the servers were having hiccup back then and latency goes to some silly amount whenever it happened?), you can be lagging as all hell and still trigger say DH's SS more or less on reflex base to avoid imminent lethal hit consistently... i mean i could be totally wrong there, but that seems bizarre if it's server side.

There is no ways it's client side. The animation may be, but as far as it being registered? Server side. The amount of times I teleported only to be warped back because the server decided I was 10ft backwards is ridiculous. No matter what it shows on your screen, it's all registered on the server.
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Re: Real Money Auction House Now Live for Australians

Unread postby PalZer0 » 13 Jun 12, 9:04 pm

revengous wrote:everyone keeps going on about case sensitive, at uni we were required to code a number of encryption/decryption programs, for some of them we were required to convert everything to uppercase in order to decrypt/store the information, however I doubt blizzard would be using an encryption like this, Im sure they have a good reason for it.

providing you have an authenticator, you should have no trouble with the other things - mines set to sms alert on changes and require authentication whenever I log in from another location.

blizzard push for everyone to use the authenticator because it works. its like ignoring directions then complaining when you get lost.

have you tried logging in multiple times on your diablo 3 account to see if there is a lock out? do you even own d3 or are just trying to cause trouble?

This Diablo 3 forum thread may enlighten you.
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Re: Real Money Auction House Now Live for Australians

Unread postby revengous » 13 Jun 12, 9:21 pm

As does this picture of a sad cat

If that person is true in claiming that they can attempt a log in 50 times, then yes, it is smart on blizzards behalf. I would assume that if an activator is attached, then you would have a restricted amount of log ins.
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Re: Real Money Auction House Now Live for Australians

Unread postby Sathias » 13 Jun 12, 9:33 pm

PalZer0 wrote:No lockout for strange activity like attempting to log in from a totally different country?


They do actually. My account has been locked a few times by using the node WoW gateway, as when you are using the gateway it detects your home country as being the US rather than Australia.
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Re: Real Money Auction House Now Live for Australians

Unread postby Linxus » 13 Jun 12, 9:52 pm

Sathias wrote:
PalZer0 wrote:No lockout for strange activity like attempting to log in from a totally different country?


They do actually. My account has been locked a few times by using the node WoW gateway, as when you are using the gateway it detects your home country as being the US rather than Australia.
Ditto if you're using mobile internet - I had to ring up Blizzard and explain the situation when I was doing that a while back so they wouldn't force me into a password change every day :P.
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Re: Real Money Auction House Now Live for Australians

Unread postby Bronze_D » 13 Jun 12, 10:44 pm

GoToadGo wrote:
Bronze_D wrote:ah, you meant that you don't see the visual effect right? ie: while ur in this limbo phase where you are not connected but the client have yet to boot you out you appear like an impotent avatar which can't cast the actual spells.

that's true... the thing is that would be the visual effect cue, which we don't exactly know if it's tied to what your current state is client wise.

the reason why i doubt it's server side for some of those abilities is that back when the latency was still quite significant, and especially when you try playing in SEA server with latency over 400 is not uncommon (and remember when the servers were having hiccup back then and latency goes to some silly amount whenever it happened?), you can be lagging as all hell and still trigger say DH's SS more or less on reflex base to avoid imminent lethal hit consistently... i mean i could be totally wrong there, but that seems bizarre if it's server side.

There is no ways it's client side. The animation may be, but as far as it being registered? Server side. The amount of times I teleported only to be warped back because the server decided I was 10ft backwards is ridiculous. No matter what it shows on your screen, it's all registered on the server.
For position based events and skill that's true, but the rest especially those that are an on/off state like SS exhibit tendencies that are the opposite.

Like i said, back when the server was laggy as all hell at times, it was somehow possible to still consistently trigger defensive skill like ignore pain, SS, etc with hair breadth margin from the hit.

In terms of position, we know it was server based because never mind teleport, you CONSTANTLY get hit by AoE and attacks while running normally that you CLEARLY see should've missed simply because the server think you are still at some location further back in time than what it appears on your client.

But by the same point on how much time delay we can see resulting from the latency on our positional update on server side, it should be practically impossible to trigger the defensive skills like SS with narrow margin when latency is high, the delay would just simply kill you before you get the chance, or you have to start it well before the hit.
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Re: Real Money Auction House Now Live for Australians

Unread postby Syncourt » 14 Jun 12, 6:35 am

Bronze_D wrote:Like i said, back when the server was laggy as all hell at times, it was somehow possible to still consistently trigger defensive skill like ignore pain, SS, etc with hair breadth margin from the hit.


But as I asked before, what would stop somebody from making a client side invulnerability hack that makes it act like these skills are always in effect whenever they are hit? If the server just checks with the client to see if the skill was enabled it would be too easy to make something that just always tells the server that it was.
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Re: Real Money Auction House Now Live for Australians

Unread postby Theyleon » 14 Jun 12, 9:21 am

Syncourt wrote:
Bronze_D wrote:Like i said, back when the server was laggy as all hell at times, it was somehow possible to still consistently trigger defensive skill like ignore pain, SS, etc with hair breadth margin from the hit.


But as I asked before, what would stop somebody from making a client side invulnerability hack that makes it act like these skills are always in effect whenever they are hit? If the server just checks with the client to see if the skill was enabled it would be too easy to make something that just always tells the server that it was.

Because the server isn't so badly made as to not check whether the skill would have been able to be triggered? The server is doing the vast majority of the skill processing, and I'm pretty sure that includes cooldowns (as can be seen by them being able to add a cooldown to SS without a client patch). If a client was trying to say something was being activated when the server knew it was on cooldown, it simply wouldn't activate.
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Re: Real Money Auction House Now Live for Australians

Unread postby André Axe'm » 14 Jun 12, 9:51 am

No, the server would disconnect the naughty player.
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Re: Real Money Auction House Now Live for Australians

Unread postby Kinky Kel » 14 Jun 12, 11:32 am

Game still sucks. Torchlight 2 will bury it.
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Re: Real Money Auction House Now Live for Australians

Unread postby Mekon » 14 Jun 12, 12:48 pm

Kinky Kel wrote:Game still sucks. Torchlight 2 will bury it.

Bold words.

I really can't see T2 selling upwards of 3.5M units in the first 24 hours (or 6.3M in the first week), let alone over its lifetime.
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Re: Real Money Auction House Now Live for Australians

Unread postby revengous » 14 Jun 12, 12:52 pm

Kinky Kel wrote:Game still sucks. Torchlight 2 will bury it.

someone doesnt like inferno.
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Re: Real Money Auction House Now Live for Australians

Unread postby Kinky Kel » 14 Jun 12, 1:48 pm

I enjoyed Inferno all the way up to killing diablo. once beaten on inferno then what?? redo it again on inferno? I was there as I saw my mate with his Monk die and die and die again just because he actually wanted to kill things but couldn't due to lag always rubber banding him, or him trying to dodge an attack that had already registered on their servers but not on his screen. Admittedly he let out a roar of joy when we dropped diablo on inferno.. still it's utter **** that he spent most of his time running around the battles instead of enjoying them with us.

As for basing you a game success rate on sales, fair enough I can see that approach. I still think people will be playing Torchlight 2 further into the future than they will be with Diablo 3.

I still think the always on DRM was an interesting idea, but they could have at least provided us with an offline mode to enable those whom like to play their games real time not real time + .250 seconds.
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Re: Real Money Auction House Now Live for Australians

Unread postby asmodai » 18 Jun 12, 11:11 am

Mekon wrote:
Kinky Kel wrote:Game still sucks. Torchlight 2 will bury it.

Bold words.

I really can't see T2 selling upwards of 3.5M units in the first 24 hours (or 6.3M in the first week), let alone over its lifetime.


Ain't it grand to live in a world where a popular turd is better than a rare diamond... :58_124:
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