DayZ. Zombie survival mod for Arma2: CO

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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ball0fire » 11 Jun 12, 6:00 am

Brunius wrote:I've found that I can never play on 1.7. I'm sitting on 1.6 until servers for it either run out or 1.8 comes out.



tried running the arma beta patch? its pretty much required for 1.7
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Brunius » 11 Jun 12, 10:57 am

Nah, I might try that.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 11 Jun 12, 11:50 am

Isn't there a bunch of bugs (the camo one etc) in 1.7?
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Ball0fire » 11 Jun 12, 12:16 pm

Drjft wrote:Isn't there a bunch of bugs (the camo one etc) in 1.7?


yes there are a few camo bugs like not being able to bandage yahself with ghilie suit / camo , and things like that, better off avoiding camo, otherthan that im not sure
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Nekosan » 11 Jun 12, 2:22 pm

The desync almost makes it not worth it, friend and i were 100% geared lastnight (weapons of choice and all the goodies) and we got shot by some scrub with a aksu simply because he was invisible, all the tactical movement in the world doesn't help if the other guy is invisible till he's shot you.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby TRB » 11 Jun 12, 3:27 pm

I think the desync can be even worse on some servers due to the host not allowing for spike data usage, like when a vehicle is in play since they travel so much more quickly and often have multiple people inside.

so while a server might be mostly happy chugging away at 10mbps up and 20mbps down it can spike way more then that when certain conditions are met.

I think that is why they aren't currently allowing any more repairable heli's to spawn.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby cm. » 11 Jun 12, 5:19 pm

The desync on all the aussie servers has nothing to do with the servers themselves and everything to do with dayz. Nothing that can be done unless you want to play on 10 player servers, and even then there will be desync. You'll just have to wait for them to update.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Goshawk » 11 Jun 12, 7:33 pm

all the tactical movement in the world doesn't help if the other guy is invisible till he's shot you.


Welcome to Arma. :P
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scarecrow » 11 Jun 12, 10:48 pm

Goshawk wrote:
all the tactical movement in the world doesn't help if the other guy is invisible till he's shot you.


Welcome to Arma. :P


Yeah, this seems like normal Arma. I don't see how it's any better in 1.6.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Tera » 12 Jun 12, 1:58 am

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Lucky there was a whole heap of Winchester ammo in that barn or I was screwed.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Hydra » 12 Jun 12, 9:21 am

And this is why we refused to give them direct access...

Nebby_99 wrote:This seems important/urgent:
http://gamingsession.taterunino.net/201 ... mpromised/

Anyone who provided login credentials to the DayZ team should consider those credentials compromised. Likewise, a trojan was placed on the US mirror as dayz_auto_updater.exe, and this will have installed back-doors on systems that executed it.

Server admins, get someone to make coffee, because you’ve got a fair bit of work to do to see if you’re safe, or to fix things if you’re not. DayZ forum users, your forum passwords have been leaked. Change them.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Chucky » 12 Jun 12, 9:22 am

Hydra wrote:An this is why we refused to give them direct access...


:lol:

Snap :P
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Gamer87 » 12 Jun 12, 9:36 am

Tera wrote:[ http://i.imgur.com/ii2Vz.jpg?1 ]

Lucky there was a whole heap of Winchester ammo in that barn or I was screwed.


haha done that before... just not with the winny. Was usually with a louder m16 or akm :P
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Drjft » 12 Jun 12, 1:58 pm

Is anyone near the NW airfield and able to help me?

I broke a bone and need morphine but I don't have any.


Edit: Fixed. Thanks heaps to GoN user "LoneRofl". Ingame name is Dang. Can vouch that he's not a bandit or ****.
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Re: DayZ. Zombie survival mod for Arma2: CO

Unread postby Scott_NZ » 12 Jun 12, 10:27 pm

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