Server allowed modifications

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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby SnatchReamer » 11 Jun 12, 3:31 pm

Can we get this added please? http://www.armaholic.com/page.php?id=12815

Good **** for the infantry.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 11 Jun 12, 4:55 pm

no thats been asked before

no keys
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Goshawk » 11 Jun 12, 7:49 pm

Would be useless in warfare. Trying to keep AI alive in that is near pointless. Someone will just come along amd lob a HE round into your little circle after spotting you on thermals from 4km away. :lol:
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Sky Monster » 12 Jun 12, 1:08 am

Yeah... I like using squads of ai to tackle resistance towns though :D
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Death Mittens » 12 Jun 12, 8:55 am

Well they're expendable anyway, with a squad of dudes with lee enfields you get both your money back and a longer range more accurate soldier.

Unfortunately I believe a warfare update a while ago made it so you can no longer have a dozen AI in a truck straight away in a game and now have to upgrade to get a higher AI cap. Infantry was already out of fashion and that just killed it entirely.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Sky Monster » 12 Jun 12, 11:02 am

Tanks are OP nerf plz....

Imagine if infantry lovers moaned as much about tanks as tank lovers moan about aircraft? :58_40:
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Death Mittens » 12 Jun 12, 1:39 pm

Sky Monster wrote:Tanks are OP nerf plz....

Imagine if infantry lovers moaned as much about tanks as tank lovers moan about aircraft? :58_40:


Not much, since we're the minority.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Genix » 21 Jun 12, 3:59 pm

Could someone please rehost the Blastcore and Saku driver mod keys? As both links seem to be dead.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Goshawk » 21 Jun 12, 5:49 pm

Death Mittens wrote:
Sky Monster wrote:Tanks are OP nerf plz....

Imagine if infantry lovers moaned as much about tanks as tank lovers moan about aircraft? :58_40:


Not much, since we're the minority.


Exactly.

I do love running around with a small group of AI infantry behind me, it's just a shame warfare doesn't really cater to that.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 22 Jun 12, 1:58 am

http://forums.bistudio.com/showthread.php?111985-WarFX-Blastcore Pick a mirror any mirror
http://www.armaholic.com/page.php?id=6882&highlight=SAKU Don't think this actually helps anymore since they patched this ages ago but here it is.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Genix » 22 Jun 12, 12:26 pm

Thanks Basker :)
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Sky Monster » 14 Jul 12, 9:13 pm

Why won't this;

http://www.armaholic.com/page.php?id=6231

work on GON #1

Answers anybody? It looks to be the latest version of CBA. Can we get the new keys added soon please?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Ball0fire » 15 Jul 12, 3:39 pm

*sigh* ive added the latest cba key

how ever it seems, in all their wisdom they have changed from using just a single cba, to now using all 3 cba's thus requiring 3 new keys

*sigh* morons

just use an older version, srsly does it matter?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Sky Monster » 15 Jul 12, 4:32 pm

JSRS & Blastcore are getting pissy at me for not having Extended Event handlers, but the version of CBA that is allowed on the server doesn't seem to have a working XEH pbo in it, despite it being right there in the CBA folder. The old CBA was working fine up until a couple of weeks ago, when JSRS distant sounds started sounding stupid and certain aspects of blastcore wouldn't work in-game.

JSRS 1.4 is now forcing all guns with burst fire into burst fire and won't let me change firemodes. What the F-CK. Someone explain why/how a soundmod can cause this?!

The separate Extended event handlers pbo from armaholic also gets me a kick from GON #1. So that's not an option.

Help anyone? :?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Gunso » 16 Jul 12, 12:23 pm

anyone know where i can get an older version of cba that's accepted by the server?

i'm running blastcore without cba now and i cant see any AT rockets that i fired, only HE for eg when using the spg =(
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