Server allowed modifications

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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Sky Monster » 18 May 12, 11:56 am

Gunso wrote:That's when you see the town enemy AI just standing there staring at you blankly.


I'm not sure if I like this better or the standing 360 noscope-headshot PKM AI when the server is fresh. :lol:
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Goshawk » 18 May 12, 1:32 pm

Sky Monster wrote:
Gunso wrote:That's when you see the town enemy AI just standing there staring at you blankly.


I'm not sure if I like this better or the standing 360 noscope-headshot PKM AI when the server is fresh. :lol:


Right between your eyeballs. :lol:
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 18 May 12, 2:57 pm

Zeus on server = All enemy spawned by server will have the benefit of Zeus
Zeus on PC = Player AI will have the benefit


This is what I was trying to get across thank you for clarifying it better.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Tonmeister. » 18 May 12, 3:49 pm

Also, any effort to evade contact in order to outmanoeuver the opposition is somewhat difficult to acheive when zeus ai is spotting and targeting your movements up to 1km away.

You just need one player camping in a T90 or Tusk with zeus to dramatically shift the balance of a game, unfortunately in this case, not a great deal of skill is required on their behalf.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Lokyi » 18 May 12, 11:23 pm

Sky Monster wrote:If Zeus has server side components... then wouldn't that make it a prime suspect in the case of the crashing server? :|


No, because we've run it since ever on ours and we never have any problems.

Also, I've got no idea why you guys have to be so narky about it either. I'm part of our server admin group, so I know how the back end works.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby uncoitus interruptus » 24 May 12, 11:30 am

Tonmeister. wrote:Also, any effort to evade contact in order to outmanoeuver the opposition is somewhat difficult to acheive when zeus ai is spotting and targeting your movements up to 1km away.

You just need one player camping in a T90 or Tusk with zeus to dramatically shift the balance of a game, unfortunately in this case, not a great deal of skill is required on their behalf.


I preferred it when you were claiming i was blatantly cheating rather than having no skill for using zues mod.

Zues mod or spotting in general doesnt do anything for you when you are in the gunner seat, staying hidden from radar behind trees and wiping out half the enemy team causes a shitload of tears though apparently.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Gunso » 24 May 12, 12:50 pm

Zeus mod dont really make the AI godlike or anything, they just perform better than vanilla. It lets you cap a town with AI easier but it wont tab lock like crazy like a human player would. But they work together better when another AI or you spot an enemy farther away.

They still have hard time detecting infantry while in the gunner seat. I need to do a pass until it spot them 1st then it will start engaging unless i point it to them in the 1st place.

But i can leave a gunner in a vehicle 1km away on the hill and they will blasts any enemy that i encounter while moving into town. They still cant lead the target when shooting, wasting a lot of ammo.

Oh one best thing i notice was they dont get stuck behind walls anymore, they just walks right through it.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Tonmeister. » 24 May 12, 1:59 pm

I preferred it when you were claiming i was blatantly cheating rather than having no skill for using zues mod.


well well mr coitus, aka Slayer. Heaven forbid having heated exchanges without any real evidence. Ha! Apologies. That was before you even mentioned that in fact it wasn't you, but your ai. Enlightening. Mind you, this isn't a witch hunt.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 2 Jun 12, 4:14 pm

New TGW vehicle fixes for maximum lolz http://www.armaholic.com/page.php?id=12128

EDIT: don't download this until ball0fire has had time to update the signatures server side.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Sky Monster » 2 Jun 12, 6:49 pm

TGW is hardly OP, it makes changes to both sides vehicles, brings OPFORs gear up to spec with blufors. I guarantee there will be people on both sides running mods in any given game, so it's hardly unfair to the lazy people who cant spend 10min to improve their game with mods.

More than 50% of aircraft are practically useless in warfare because they have no MWS. This would fix that and get some more variation instead of "oh look an AV8/AH1Z/KA52/SU34..."

I wanna see SU25s and A10s flying around.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 5 Jun 12, 8:04 am

Any word on this being updated?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 8 Jun 12, 9:15 am

[93583] Fixed: Player-created markers not synchronised with JIP clients

Hurrah for old beta! no more can you plz remark that base for me.

Also Ball0 informs me that TGW 1.55 server key will be updated on the server today.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby kamikazesexpilot2 » 8 Jun 12, 10:10 am

I've been trying to get CBA to work with the warfare server last night and can't figure out which version is allowed! I've tried the latest, v7 and v6. Also which version of WarFX / ZeusAI is allowed? The only one I've been able to get to work is the JSRS Sound Mod.

Is there any other mods that are must haves?
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Gunso » 8 Jun 12, 11:00 am

use sixupdater, it helps you get the latest mod.
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Re: Mods that are allowed on the server ****LOOK HERE***

Unread postby Baskerville » 11 Jun 12, 1:42 am

TGW 1.55 with working bisign file for those who have been getting kicked http://www.armaholic.com/page.php?id=12127
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