BorisBC wrote:Pro tip - if you have to spew in a car, spew down the (inside) front of your shirt. Trust me, it's a lot easier to clean spew off yourself than the interior of a car.
Bronze_D wrote:RaTTuS007 wrote:Bronze_D wrote:options which depending on the circumstances may or may not actually be a good expenditure, which is the main point.
since discipline is incredibly precious to survival, every single flip have to justify it's cost in discipline, even as short as 2 discipline.
and the problem with 30 yards flip is that you do not exactly have full control of where you flip towards...
sure you flip away from the enemy always (well as long as you didn't get hit by bad latency anyway) but where exactly the enemy will be especially when against teleporting and double fast enemy (natural fast + fast trait) will make you think twice from doing that in inferno when death is in every corner.
and incidentally since the flip triggers as well when an enemy is nearby you and in direct path of your shot (even if you were not actually aiming at it), using it against extra fast minions and horde mobs means you will probably flip without realizing it.
You vault wherever your mouse is pointing. That said I used to use vault but with our latency its too risky to use, atm i use shadow power with gloom, smoke screen with lingering fog and caltrops with the 2 sec stun.
Not vault, flip (backward flip to be precise)... it's the secondary automatic movement that evasive fire triggers when a foe is within certain range of you at the moment you fired if they are within the arc of firing.
The flip generally always flip away from the foe that are within the threshold distance in the direction of your shot, however when facing teleporting or ultra fast mob and especially if you held your fire against it you tend to lose control the direction of the flip since the mob can reappear quickly behind or besides you.
Bronze_D wrote:cluster arrow spamming?
i didn't realize anyone used cluster arrow much less spamming them, even with grenadier.
btw, ur not exactly going to be using 2 builds in inferno...
at least not until you switch act
Marius wrote:I found an evasive fire exploit that I plan to abuse the **** out of to keep my hardcore demon hunter alive in Hell.
Decided to edit it out though, because it's not been posted anywhere else and I don't want it 'fixed'.
Marius wrote:It's not well used because many people don't understand how the mechanics of cluster arrow work because they just haven't tried them.
For example, cluster arrow cluster grenades hits bosses for about 1200% weapon damage per hit. The grenade hits for 5 times in a small area at 240% each time. So on a boss with a large hitbox (all of them) that's 5 x 240. It's slow and short ranged, but that's not an issue against a stationary target like Belial.
The reason to use maelstrom is that it hits all targets instantly (moves about 20 times faster than elemental arrow, and even faster than hungering arrow) in about a 15 foot radius. And when it does hit, it hits twice - first the base hit for 200%, and then the maelstrom for 145%.
I really like maelstrom as 3 launched instantly assassinates anything. Whereas if I use something like ball lightning or nether tentacles I have to waaaaaaaiit.... for the impacts to hit. This means time when a leaper or fast enemy can get a hit in.
Another combination I like to use is three cluster arrows + fan of knives at close range. As long as there's a health globe around for the extra hatred, can do that as fast as can shoot, and that's a dump of about 1400% area damage in a few seconds. This really helps when getting mobbed. It's quite viable vs champion packs because you kill them fast enough to get globes, and can spam smoke screen and cluster arrows until everything is dead, while not taking damage because you're under smoke screen or gloom for 10 seconds.
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