Fireslide wrote:It's somewhat impossible. I can see it never being finished on hardcore.
Fireslide wrote:Just on act 1. Every rare/champion mob you come across is instant death solo. They are so fast that once you've drawn aggro, you will die. With 4 properties, it's more likely you'll get a combo that is near impossible to fight. In a group it might be possible if you have a good tank, good healer and some good damage, but a single extra mob from the side will eat your squishy classes before the tank can react.
Fireslide wrote:There was one group that was exploiting monks invulnerability skill by chaining it, but it got nerfed. The other people are corpse hopping through the acts to just fight the bosses. The bosses are actually easier to fight than the rare/champion mob packs. The strategy for each of the bosses remains the same at all levels and is fairly simple.
Beating inferno really means that you can farm it for items/gold reliably.
I think I saw a wizard finish it, but they basically went glass cannon style and put everything into damage and playing solo, so he could kill most mobs and get enough life back per kill to stay at full health, but if he took a hit from anything, he'd die.
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